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Sword & Banner PlaytestEventsDemo 0.1.3 - Patch Notes
Game update

Demo 0.1.3 - Patch Notes

Sword & Banner Playtest · published 20 Jul 2026, 21:14 UTC

All eventsPlayers around this dateRead on Steam

Battle AI


AI battle mechanics still need plenty of work but I've worked through a few distinct issues.

  • Enemy armies are no longer blind to their sides and rear. They track threats across the whole battlefield, and unengaged squads wheel to brace against cavalry charges from the flanks
  • How quickly an army reacts depends on its lord. Disciplined commanders respond in a couple of seconds, reckless ones take much longer
  • Defensive armies now always keep a reserve and commit it when their line starts to thin
  • Archers hold proper firing positions just behind their shield wall instead of drifting far to the rear
  • Shield walls form wider and shallower, closer to how a player-drawn wall looks
  • Skirmishing horse archers now circle and harass naturally instead of backing into the map edge
  • Fixed a formation bug that offset every squad's ordered position, which could leave whole armies fighting out of position

Caravans

  • Escort size now reflects the goods a caravan actually carries. Lightly loaded caravans travel light, rich cargo brings serious protection
  • Robbing a caravan yields most of its goods and a share of its coin. Some is always lost in the fight

Fixes

  • Fixed the encounter screen becoming stuck against armies with many unit types. Long rosters now scroll and the buttons always stay on screen
  • Fixed diagonal artifacts on UI panels on some graphics cards
  • Fixed panels overflowing the screen at higher UI scale settings
  • Fixed the welcome popup buttons hanging below the panel frame
  • Rocks no longer draw on top of soldiers. Like trees, they fade out when units are behind or in front of them
  • Fixed a crash that could occur when ordering units mid battle

Interface

  • Upgrade buttons now use the same instant parchment tooltips as the rest of the army screen, including a clear breakdown of what is missing when an upgrade is unavailable
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