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Sword & Banner PlaytestEventsDemo 0.1.2 - Patch Notes
Game update

Demo 0.1.2 - Patch Notes

Sword & Banner Playtest · published 20 Jul 2026, 11:52 UTC

All eventsPlayers around this dateRead on Steam

Economy

  • Towns now start fully developed, with industries matched to their terrain and size
  • Bowyers exist across the map. Bows and crossbows are finally produced and sold
  • Fixed the supply chain that kept flax, rope, hides and other materials from ever being made

World

  • More bandit hideouts, and cleared regions repopulate over time
  • Small raiding parties now roam near hideouts. There is always something worth hunting
  • Lords no longer chase every petty warband. They spend time at home between campaigns, so armies feel less frantic
  • Fixed camp warbands losing their way home after loading a save

Battles

  • The camera no longer gets pushed around when zooming out near the map edge
  • Battle music now stops when you return to the overworld

Sieges

  • Queueing siege works now resumes time automatically, so you can watch construction progress

Interface

  • Travelling merchant screen is now full size, matching town screens
  • Marketplace and merchant lists keep your scroll position while trading
  • Towns open on the Marketplace tab, with Marketplace and Recruit first
  • Commissions moved to the Inventory screen, and each order shows a clickable location that takes you to the town
  • Welcome screen forum link now points to the correct playtest forum

Thanks to everyone reporting issues on the forum and Discord.

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