Economy
- Towns now start fully developed, with industries matched to their terrain and size
- Bowyers exist across the map. Bows and crossbows are finally produced and sold
- Fixed the supply chain that kept flax, rope, hides and other materials from ever being made
World
- More bandit hideouts, and cleared regions repopulate over time
- Small raiding parties now roam near hideouts. There is always something worth hunting
- Lords no longer chase every petty warband. They spend time at home between campaigns, so armies feel less frantic
- Fixed camp warbands losing their way home after loading a save
Battles
- The camera no longer gets pushed around when zooming out near the map edge
- Battle music now stops when you return to the overworld
Sieges
- Queueing siege works now resumes time automatically, so you can watch construction progress
Interface
- Travelling merchant screen is now full size, matching town screens
- Marketplace and merchant lists keep your scroll position while trading
- Towns open on the Marketplace tab, with Marketplace and Recruit first
- Commissions moved to the Inventory screen, and each order shows a clickable location that takes you to the town
- Welcome screen forum link now points to the correct playtest forum
Thanks to everyone reporting issues on the forum and Discord.