Bloobs Adventure Idle · published · build 24164016

Firemaking and the Foundry
Golden and Gilded Equipment Reforging
Golden Armour and Weapons can now be reforged at the Foundry, just like Golden Tools.
Each supported item can be reforged through the following progression:
Golden +1 → Golden +2 → Golden +3 → Golden +4 → Golden +5 → Gilded → Gilded +1 → Gilded +2
This update includes:
8 Melee weapons across 8 reforging tiers
8 Ranged weapons across 8 reforging tiers
8 Magic weapons across 8 reforging tiers
40 Melee armour variants — 5 armour pieces across 8 reforging tiers
32 Ranged armour variants — 4 armour pieces across 8 reforging tiers
32 Magic armour variants — 4 armour pieces across 8 reforging tiers
All newly added Golden Weapons and Armour can also be melted down into Golden Chunks at the Foundry.
The Move to Foundry option now requires Level 60 Dexterity. Players who do not meet this requirement will now be informed when attempting to use it.
Item Compendium Optimisation
Updated the Item Compendium with all newly added items.
Previous item total: 1,296
New item total: 1,420
The Item Compendium has also been heavily optimised. It now uses approximately 60 GameObjects, compared with more than 1,300 GameObjects previously.
Bank Optimisation
Optimised the Bank UI to significantly reduce unnecessary memory usage and background processing.
The Bank previously refreshed and rebuilt interactions across all 1,920 bank slots whenever items were deposited, withdrawn, sorted, searched, or tabs were changed—even though only a small portion of those slots were visible at once.
Bank slot references and interactions are now cached and created only once, instead of being rebuilt during every refresh.
The Bank’s behaviour, item order, and existing features remain unchanged.
Additional UI Optimisations
Further optimisations have been made to the Inventory, Equipment, and Shop interfaces.
Inventory
Optimised the Inventory UI so item icons, quantities, tooltips, and click interactions are cached and created only once instead of being rebuilt every time the Inventory updates.
This is especially important during idle gameplay, where the Inventory may refresh frequently as resources and items are automatically generated.
Equipment
Optimised Equipment Sets and utility slots so their interactions are no longer recreated during every refresh.
Equipment clicks and tooltips now retrieve the currently equipped item only when needed, while preserving the existing behaviour of all Equipment Sets and utility slots.
Shops
Optimised Shop purchase buttons so their click interactions are assigned only once when the Shop UI is created, rather than being removed and rebuilt during every refresh.
Together with the recent Bank optimisation, the Bank, Inventory, Equipment, and Shop interfaces now generate significantly fewer temporary memory allocations during normal gameplay.
This should result in:
* Reduced RAM buildup
* Less garbage collection pressure
* Smoother UI updates
* Improved long-session performance
* Fewer potential stutters while gathering, crafting, banking, equipping items, or using shops
Challenge System
Updated the Challenge Tracker tooltip to display your next Challenge Milestone and its reward.
Added a tooltip to the Challenge Tracker’s Abandon button.
Added a tooltip explaining that the Challenge Tracker category button opens the Challenge UI directly to the correct category.
Rebalanced the level requirements for Devotion bone-burying challenges. These requirements now match the corresponding sacrifice requirements.
Devotion
Updated the Devotion Globe tooltip to display an estimated amount of time remaining before the player runs out of Devotion Points.
SoulBinding
SoulBinding can now unlock up to 10 auto entry slots by Level 100, increased from the previous maximum of 6.
One additional automatic entry slot is now unlocked every 10 SoulBinding levels for use within the Souldex Auto Manager.
Prestige Tooltips
Updated the Dexterity Prestige tooltip to state that Auto Dexterity is unlocked at Prestige Level 1.
Updated the Foraging Prestige tooltip to state that Auto Foraging is unlocked at Prestige Level 1.
Updated the Smithing Prestige tooltip to state that Auto Smithing is unlocked at Prestige Level 1.
Enemy Drop Changes
Skeletal Archers now drop Pile of Bones instead of Bones.
Zombies now drop Pile of Bones instead of Bones.
Dismembered Crawlers now drop:
Steel Helm
Steel Dagger
The duplicate Willow Log drop has been removed from Dismembered Crawlers.
Chests
Key-required chests now take 0.5 seconds to open, reduced from 1 second.
Time Bank
The T key can now be used to open and close the Time Bank UI.
Homesteading Research
Updated the Dune Research Table recipe to require Tomatoes instead of Eggplants.
Shops
Items can now be sold directly from the Inventory by right-clicking them.
The new selling menu includes:
Sell 1
Sell 10
Sell Half
Sell Max
Sell All But One
Sell X
Sell X includes an input field, allowing you to enter the exact quantity you wish to sell.
When the selling menu is open, typing any number will automatically enter it into the Sell X input field.
Pressing Enter After typing anything in the input field will count as Sell X Confirm.
Bug Fixes
Fixed Prestige Information , Auto Foraging Unlocked being in the wrong place.
Fixed Golden I AM APPLE soul's animation.
Fixed I AM APPLE soul's animation being too big.
Fixed a Manual eating bug, you can correctly eat any food , issue previously when a stack off food ran out you could eat anything else.
Fixed Hoarfrost Flask having the incorrect challenge level requirement.
Fixed Entropic Leather Sprite colouring not matching the armour.
Fixed Emerald Leather Sprite colouring not matching the armour.
Fixed Aurelion's Crypt Teleport not triggering Progress in Magic Challenge Teleport.
Fixed Zombie Tooltip saying Zomby.
Fixed an issue with setting a target goal to level 1000, when your prestige level 10 for all skills.
Fixed Challenge Soulbinding saying Smithing Challenges on the tooltip.
Fixed an Issue with Unitys buttons allowing space and enter performing the last clicked action.
Fixed auto potion being turned off when pressing escape.
Fixed an Issue with Active Buffs in the Souldex Saying Food Bonus not Max HitPoints.
Fixed an Issue with Woodcutting, start methods in the world checking for requirements ( example player can bypass dexterity by teleporting or using boat travel).
Fixed Auto Banking adding progress toward a challenge even if the bank was full.
Fixed Frosted Bloobberries grow amount for homesteading.
Fixed Void Altar UI not updating correctly when a player has slates.