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Lustflame Bonsai›Events›Developer Log 1.0: Demo Gameplay Preview
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Developer Log 1.0: Demo Gameplay Preview

Lustflame Bonsai · published 2 months ago

All eventsPlayers around this dateRead on Steam

Hello everyone, we are currently preparing to release the first version of the Demo.

The core of *Desire Flame Bonsai* is not simply farming or grinding monsters. We aim to create a growth path that integrates management, cultivation, and combat in a mutually beneficial cycle.

Demo Content

The first act is "The Crack in Red Leaf Valley." It's more like the game's prologue, introducing players to basic combat, Cloud Dwelling Town, quest progression, the first planting, the first harvest, the first employee contract signing, and bulletin board commissions.

The second act is "The Reduction and Repair Trip in the Withered Glory Herb Garden." From here, the Demo will enter a more complete gameplay loop. Players will travel to Grayfall Post Station to unlock frontline supplies, progress through the Rift Mine chapter, exchange equipment, and grow their cultivation techniques.

Farming is more than just making money

Early crops like Green Spirit Millet and Crimson Flame Pepper will help players understand the basic process of sowing, waiting, harvesting, and delivering.

In Act II, the Withered Glory Herb Garden will become a more stable place to operate. After the basic seed shelf is opened, players can begin to establish their own resource cycle: some crops are given to the bulletin board, some are used for exchange, and some are used to prepare for later equipment and training.

Notice Boards, Employees, and Outposts

The notice board is a very important part of our operations. It's not just a side quest entry point; it also connects crop, material, voucher, and equipment selections. Players can use the notice board to translate their resource output into more clearly defined growth benefits.

The goal of the employee system is twofold: firstly, to help everyone experience management, not just working alone, but gradually building a sense of "someone helping you maintain your base".

The experience we want to create

  • You can obtain battle preparations from the fields, and you can also obtain management materials from battles;

  • You can steadily accumulate resources through the bulletin board, or you can choose to invest resources in equipment and skills;

  • You will gradually unlock strongholds, companions, secret realm chapters, and new exchange goals.

Thank you for your continued support. Before the demo is released, we will continue to refine the pacing, new player tips, and combat experience.

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