KAKUREONI: Hide-and-Seek Horror Demo · published
Hello everyone, this is the KAKUREONI development team.
In our previous update, we talked about the importance of the Oni as one of the core elements that define KAKUREONI.
As a follow-up to our previous update,
That's what we'd like to talk about today!✨
There’s a phrase we come back to again and again while developing KAKUREONI.
To put it more simply, our goal is to create a game that lets players feel like they're truly playing make-believe.
KAKUREONI started from the idea of reimagining that childhood experience as a modern horror game.
That's why the character players control—the one who represents us in the game—was such an important part of the design process.
That was the very first thing we focused on when working on this design update.
Smaller bodies. A sense of vulnerability. Slightly unbalanced silhouettes.
And the uniquely Japanese nostalgia carried by school uniforms and *randoseru backpacks.
(*randoseru is a traditional backpack carried by Japanese elementary school students)
In horror games, vulnerability is an important emotion.
Players naturally feel more tension when they're thinking,
than when they're playing as a strong and capable hero.
In KAKUREONI, that's a feeling we place a great deal of importance on.
Another major goal
For example, zombie stories often feature things like special forces units, firearms, or quarantined cities—visual cues that instantly tell you what kind of world you're looking at.
We spent a lot of time discussing what that symbol should be for KAKUREONI.
Through those discussions, one image kept standing out:
The evening chime heard on the way home from school. The streets where you once played with your friends.
When those memories of safety and innocence meet something unsettling, the distinctive atmosphere of KAKUREONI comes to life.
There's also a sense of nostalgia—and a touch of melancholy.
Throughout this design update, we kept those feelings firmly in mind.
Game characters don't exist only within the game itself.
Store Page
Thumbnails
Trailers
Even a single image shared on social media
Of course, the Oni's presence is important as well.
But the game of hide-and-seek itself is deeply connected to childhood memories for many people.
That's why we felt the true face of the game should be the children first, rather than the Oni.
As part of this update, we've given each child more unique details, including variations in their randoseru decorations and personal touches.
[画像:キャラクターごとのランドセル比較]
We don't want KAKUREONI to be just another horror game built around jump scares.
It's scary.
Yet somehow, a little nostalgic.
You want to run away.
But at the same time, you can't help wanting to look just a little longer.
That's the feeling we want to create.
We want players to walk away feeling more than just,
"That was scary."
We hope they'll feel as though the game touched something in their memories.
This character design update was an important part of pursuing that feeling.
How these updates translate into the actual gameplay experience is something we'll be sharing more about in future updates and videos.
We hope you'll look forward to seeing it for yourself!
And if KAKUREONI has caught your interest, even a little,
we'd love for you to:
Thank you so much for supporting KAKUREONI!
📢Announcement!
The game development VTuber group behind KAKUREONI, “Pixelade!”, has officially launched a note blog! 🎉
Pixelade! Game Development Club 📖
https://note.com/pixelade_forces
We’ll be sharing game development stories, behind-the-scenes moments, struggles, and progress updates from our streams in a more easy-to-read format!
So if you don’t always have time to catch our livestreams, we hope you’ll check it out there!