Here is a quick look at each of the 6 games in the collection:
Scoundrel — The classic dungeon crawl with standard cards. You face rooms of 4 cards, balancing your weapon durability, potions, and monster HP to see if you can make it out alive.
Joker Jailbreak — A math & logic puzzle where you balance red and black card totals to pick the locks and bust the Joker out.
Club Fight — A tight tactical grid combat game. You’ve only got 13 turns and a hand of clubs to fight through a 3x3 threat board.
Card Capture — A head-to-head solo deckbuilder where you capture enemy fighters with matching tool cards before they overrun your camp.
Clear the Dungeon — Build strategic 3-card attacks to defeat 12 dungeon monsters before taking lethal damage.
The Emissary — A solo trick-taking puzzle across 8 kingdoms. You play debate targets with your advisors to unite the realm.