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Aisle Architect PlaytestEventsAisle Architect — Patch Notes September 8–11, 2026
Game update

Aisle Architect — Patch Notes September 8–11, 2026

Aisle Architect Playtest · published 10 Sep 2026, 21:24 UTC

All eventsPlayers around this dateRead on Steam

This update focuses primarily on performance optimization, staff behavior, shadow quality, building improvements, and general polish.

New Features

  • Added a Feedback Form to the Main Menu, making it easier to report issues and share suggestions directly from the game.
  • Added a new Shadow Quality setting to provide additional control over visual quality and performance.

Graphics & Lighting

  • Improved and optimized several shadow rendering settings.
  • Further optimized shadow quality and performance across different graphics configurations.
  • Adjusted internal wall positioning slightly to prevent z-fighting/flickering after walls are painted.

Performance & Optimization

  • Significantly optimized grid accessibility checks by caching accessibility data instead of recalculating it repeatedly.
  • Accessibility data is now refreshed only when relevant changes occur.
  • Optimized staff task searching and navigation calculations.
  • Staff members now reuse navigation path data instead of repeatedly allocating new paths.
  • Cleaning, cashier, and shelving task candidates are filtered by priority before performing more expensive pathfinding calculations.
  • Storage-to-shelf route checks have also been optimized to reuse navigation data.
  • Roaming staff now use staggered task-search intervals, reducing unnecessary simultaneous calculations while maintaining immediate task searching for newly hired staff.

Staff & AI

  • Fixed an issue affecting idle staff movement.
  • Improved roaming staff task-search behavior and overall background AI efficiency.

UI & Expansion Mode

  • The HUD is now automatically hidden where appropriate while purchasing store expansions.
  • Relevant UI elements are forced into a semi-transparent state during expansion purchasing for improved visibility.

Building & Placement

  • Placement animations now use real-time timing, preventing them from being affected by changes to game time or simulation speed.
  • Flags can now be placed indoors.

Bug Fixes

  • Fixed the Best Customer Category shown in the end-of-day report.
  • Fixed visual flickering between painted wall surfaces.
  • Various smaller shadow, staff, navigation, and placement-related improvements.