
The campaign now follows a more structured 12-night journey, with escalating enemy pressure, new narrative milestones, and a clearer path toward victory.
After completing the campaign, you can continue defending your kingdom in an extended survival challenge.
Major decisions now appear on Days 3, 6, and 9.
Each decree changes the direction of your kingdom by affecting its economy, defenses, combat strength, or long-term survival. Your choices persist throughout the campaign, making every run develop differently.
Three challenge modes have been added for players looking for different strategic pressures. Complete the campaign, experiment with new approaches, and compete for a better survival record.
We have extensively adjusted:
Building and upgrade costs
Resource income
Repair values
Enemy and player progression
Night rewards
Research pacing
Barracks and defensive tower balance
These changes make early decisions more meaningful while providing more viable strategies later in the campaign.
Building placement is now validated more reliably, including after loading a save.
Repairing, upgrading, and rebuilding defenses now provide clearer costs and more consistent results. Several issues involving invalid placement, restored buildings, and incorrect prices have also been fixed.
This update improves several important combat systems:
More reliable enemy death handling
Improved target cleanup for Wizard Towers
Safer end-of-night enemy removal
More consistent defeat and victory states
Improved handling of simultaneous combat events
Game progress is now stored in a versioned JSON save file with automatic backup support.
The new system includes:
Automatic save validation
Backup recovery for damaged saves
Compatibility with older saved progress
More reliable restoration of buildings, resources, research, decrees, and challenge state
A new global survival leaderboard has been added.
Reach the highest night you can and compare your result with other players. The leaderboard records your best result and displays the global top ten from the main menu.
The game can now be played using Steam Input, with bundled default layouts for:
Steam Deck
Xbox controllers
PlayStation controllers
Nintendo Switch Pro controllers
Steam Controller
Generic gamepads
Controller support covers movement, aiming, combat, construction, repairs, menus, pause screens, decisions, and leaderboards.
The interface now supports all 31 Steam languages:
Arabic, Brazilian Portuguese, Bulgarian, Czech, Danish, Dutch, English, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Latin American Spanish, Malay, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, and Vietnamese.
Font handling and right-to-left presentation have also been improved.
Improved controller navigation
Clearer campaign and challenge information
Updated victory, defeat, decree, and battle report text
Improved dynamic text localization
Consistent fonts throughout the game
Better support for long translated text
This update also fixes numerous issues involving:
Save corruption and recovery
Duplicate enemy deaths
Invalid building placement
Incorrect building prices
Missing targets
End-of-night rewards
Game speed controls
Menu and pause navigation
Localization placeholders
Font inconsistencies
Loading older saves
Thank you for playing and supporting Fortress of the Fallen. We look forward to seeing how long your kingdom can survive.