
Four days ago, I released a demo. Since then, about 35 fixes, improvements, and additions have been added to my tracker. I worked day and night for those four days, and now I'm happy to share almost everything I've accomplished:
Smart conveyors - Automatically lay out conveyor lines, the perfect tool for spaghetti and long highways.
Cleaner - Clears conveyors of objects without breaking them.
Eyedropper, which allows you to quickly click on an object to build an identical one.
Mirrored magnet variation.
Ability to disable snapping.
Keybindings.
Separate, normal control prompts.
And about 20 more visual fixes, 10 non-critical technical bugs, and 2 critical ones.
The full list of micro-fixes is way too long to fit here, but the factory runs much smoother now!
Finally, thank you to everyone who played, tested, found bugs and issues, sent me feedback, and suggested features and fixes they needed. I listened to absolutely everyone, and almost all of them made it into my tracker and have been implemented or are currently in the process (for example, the statistics menu and camera fixes).
Honestly, I didn't expect this from you: the demo content was designed to last no more than 40-60 minutes, and a lot of it was even removed for the full version because I thought it was too long for a demo. But you guys surprised me. You spent 5-8 hours in the demo, building some crazy factories and finding new ways to process some material. I'm incredibly pleased that my work wasn't in vain, and most people even really enjoyed the demo. Thank you!
I'll be working on the demo and QoL for a few more days and then moving on to the full content for the full game.