Hey everyone,
We’ve been working very hard on finishing up the game, and we want to give you guys an update on the development of Am I Nima. After careful consideration, we have decided to shift our release date to November 27th, 2026.
While we’re confident in how the game is shaping up, we also realize that there’s a lot that goes into launching a game, and we want to be absolutely sure that we get it right. For us, having that extra time means that we can further polish, test, and bug fix the game so it can be in the best shape it can be when it releases.
Your patience and support has meant the world to us, and we don’t take that for granted. We know you’ve been excitedly waiting for the game to come out, and we are equally eager for you guys to play it. We can’t wait to see you guys enjoy everything we’ve been working on when November comes.
Speaking of which, we want to give you guys a peek into what we’ve been making! Am I Nima has grown a lot since we released the demo. Let's take a look at how it's changed.
In the game there will be 5 different environments to explore, which includes over 300 objects to inspect. Some of these environments contain multiple rooms for you to navigate, and some hide extra secrets for you to discover. Shown below is the laundry area of the Basement.
We have Over 15 different tests spread across 5 Chapters in the game. As reference, the demo contained Chapter 1 and half of Chapter 2. There's also 7 additional tests that you can find if you dig a little deeper. Some of these tests can be as simple as answering Mom's question, while some are much more elaborate.
Throughout the tests in the game, there are over 150 main dialogue choices and over 600 optional dialogue choices that you can make. We wanted players to feel like they can say what's on their mind and have a dialogue system that feels reactive to a wide number of possibilities.
The full game will have over 230 unique words to find (Not including Tomato Boy words) with over 5000 ways to combine them. That's a lot of words. Luckily, we've also added new features to help you sort through and organize these words. This includes
a Favouriting system that lets you choose words to save into a custom list that you can pull up anytime.
an Available Choices filter that is helpful during tests, showing you words that you can use as a dialogue option.
a Word History screen that shows you the last 20 combinations that you have created.
You'll also notice that the Word Library UI has gotten a visual update that will hopefully make it easier to navigate your ever expanding mind.
And lastly, we now have 13 Endings in the game. We can't say too much right now, but we're excited for you to see all the ways this story can go.
We want to thank you again for coming on this journey with us, we sincerely appreciate your passion for our game. See you in November!
- Jeremy Ho and the HO! Games team