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Aquapark TycoonEventsPatch 0.5.5 - Patch Notes
In-game event

Patch 0.5.5 - Patch Notes

Aquapark Tycoon · published 31 Aug 2026, 12:17 UTC · build 25035816

All eventsPlayers around this dateRead on Steam

Hi everyone,

we're excited to bring you the next update! This patch includes a range of gameplay adjustments, graphical updates, UI/UX improvements, performance optimizations, and of course plenty of bug fixes. Thanks to your continued feedback and bug reports, we've been able to address many of the most prominent issues you've raised. We're now back to working on the first major feature update on the roadmap. Stay tuned!

Gameplay

  • Guests choose their favorite activity twice as likely when looking for the next thing to do

  • Attractions that are very far away are now less likely to be chosen by guests

    • Exception: Favorite attraction

  • Guests only start sport-swimming in a pool when it has an area that is deep enough to be a swimmer area

  • Guests now dry off a lot quicker and leave less trails of water throughout the park

  • Normal Cocktail price reduced from $9.50 to $7.50 (previously more expensive than the Fancy Cocktail)

    • You might have to adjust prices in existing saves!

  • Guests now use floaties more often when swimming in a pool

  • It is now possible to place wall objects on the entrance

  • Tepidarium now comes with a built-in stove

    • (You can still place stoves from other sauna types inside the Tepidarium)

UI

  • Added option to switch to software mouse cursor

  • Added info in the goals tab of the park management window clarifying that all instructions must be completed before scenario goals

  • Using the search bar in the objects tab of the build window now searches all objects instead of just the selected category

  • Search filter now clears itself when selecting a new tab or object category

  • Enabling guest luxury preference or impression visualization now automatically enables park luxury visualization

  • Adjusted shop item layout to improve clarity of the synced item price checkbox

  • Adjusted object blueprint window to display joy spark costs separately

  • Improved phrasing and display of the pay-back-the-loan goal

  • Selected aromas can now be directly swapped with other aromas in the infusion mixer window (and of course tracks with tracks)

  • Attractions tab in the park management window now refreshes without delay when an attraction's name is changed

  • Staff Management Window now refreshes when a staff member's name is changed

Graphics

  • Added option to change resolution in fullscreen mode

  • Improved visibility of slide sections that can't be built

    • Especially all-glass or metallic slide sections now have better visibility

  • When building things that create a current in a pool, such as lazy river boosters, the pool currents visualization is enabled automatically

  • Staff members are now highlighted when focusing them via the staff management window, so you can find them more easily

  • Updated entrance model

  • Updated Rocky Waterfall particles

  • Updated winter grass snow coverage so that all grass types connect seamlessly with each other

  • Made pool noodle color customizable

  • Updated pool water visuals

  • Implemented a cohesive color palette for lights and updated their intensities to make them more visible at night

  • Updated animations for guests jumping into water to avoid major clipping into pool floor

  • Improved rendering quality for room divider walls

  • Adjusted indoor walls to avoid flickering with room dividers

Performance

  • Improved auto save performance to reduce frame hitches

  • Improved performance when park management window is open

  • Staff now has priority when there are a lot of pathfinding calculations

  • A lifeguard rescuing a drowning guest is more important than guests looking for a place to store their bags

Bugfixes

  • Fixed a potential crash when trying to place slide entries

  • Fixed an issue where guests and staff were standing still because their path finding priority was too low

  • Fixed an issue where guests could falsely injure themselves when jumping from a diving tower

  • Fixed an issue where guests could spawn inside the walls of the indoor area in the Dragon Valley scenario, causing them to become stuck

  • Fixed an issue where children would T-pose when interacting with Pool Bikes, which they were never intended to use

  • Fixed an issue where freezing pools were not being properly synced in multiplayer

  • Fixed an issue where guests would sometimes not be properly synced in multiplayer after jumping from a diving tower

  • Fixed an issue where a rendering artifact could occur in pools with wave machines

  • Fixed an issue where a pool could show a wrong warning about pool settings being invalid for the pool's type when using Fahrenheit as temperature unit

  • Fixed an issue where guests were clipping into a frozen pool when using a ladder

  • Fixed an issue where many guests could get stuck in "dead zones" in lazy rivers

  • Fixed an issue where built-in pool benches couldn't be placed next to each other or in tight spaces

  • Fixed an issue where the texture of room divider walls was flipped vertically

  • Fixed an issue where guests would sometimes turn away and not use an object after waiting in a queue

  • Fixed an issue where guests in the slide queue would continue waiting for the previous wait time after the time was changed

  • Fixed an issue where guests would make floors wet from within a closed slide

  • Fixed an issue where dirt on the ground would annoy guests that were standing in line for a slide in a slide tower

  • Fixed an issue where sauna benches would not be in their correct position in rare cases when creating and placing a blueprint (Only works for new blueprints)

  • Fixed an issue where the pool and sauna info window remained visible after closing and reopening the build window

  • Fixed an issue where the sauna infusion info window remained visible when changing tabs

  • Fixed an issue where mood icons could flicker when opening UI window of guests or objects

  • Fixed an issue where the default floor type in the floor painting tool was not displayed as selected

  • Fixed an issue where the save game button remained disabled after choosing "No" when asked to overwrite an existing save file

  • Fixed an issue where some descriptions for staff members were untranslated

  • Fixed a few issues in translations

More from Aquapark Tycoon

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Community21 Aug 2026Early Access Roadmap 🌊🏖️Hey there Tycoonettes and Tycoons! Now that the dust of our release has settled, we're excited to continue building the game together with you! ❤️ We've been busy scouting our Discord, the Steam forums, social media, Youtube and more, reading your feedback, watching your parks grow, and discussing suggestions. We have been evaluating feedback and how it matches with our own vision of the game,…Game update12 Aug 2026Beta Patch 0.5.5 now availableBeta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors. This is how you get access to the beta branch (USE AT YOUR OWN RISK): Right-Click on Aquapark Tycoon in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes'. Hi everyone, we have prepared the next patch…Game update4 Aug 2026Bugfix Patch 0.5.4 - Patch NotesHi everyone, with this patch we are addressing some very important issues you have brought to our attention, especially with guest behavior. Graphics / UI · Added new UI icons for the tags of pools, slides and saunas · Fixed an issue where the colors of "Multi Parasol" could not be customized and its texture was not rendered correctly · Fixed an issue where the picture for the favourite attract…