
Hi everyone,
we're excited to bring you the next update! This patch includes a range of gameplay adjustments, graphical updates, UI/UX improvements, performance optimizations, and of course plenty of bug fixes. Thanks to your continued feedback and bug reports, we've been able to address many of the most prominent issues you've raised. We're now back to working on the first major feature update on the roadmap. Stay tuned!
Guests choose their favorite activity twice as likely when looking for the next thing to do
Attractions that are very far away are now less likely to be chosen by guests
Exception: Favorite attraction
Guests only start sport-swimming in a pool when it has an area that is deep enough to be a swimmer area
Guests now dry off a lot quicker and leave less trails of water throughout the park
Normal Cocktail price reduced from $9.50 to $7.50 (previously more expensive than the Fancy Cocktail)
You might have to adjust prices in existing saves!
Guests now use floaties more often when swimming in a pool
It is now possible to place wall objects on the entrance
Tepidarium now comes with a built-in stove
(You can still place stoves from other sauna types inside the Tepidarium)
Added option to switch to software mouse cursor
Added info in the goals tab of the park management window clarifying that all instructions must be completed before scenario goals
Using the search bar in the objects tab of the build window now searches all objects instead of just the selected category
Search filter now clears itself when selecting a new tab or object category
Enabling guest luxury preference or impression visualization now automatically enables park luxury visualization
Adjusted shop item layout to improve clarity of the synced item price checkbox
Adjusted object blueprint window to display joy spark costs separately
Improved phrasing and display of the pay-back-the-loan goal
Selected aromas can now be directly swapped with other aromas in the infusion mixer window (and of course tracks with tracks)
Attractions tab in the park management window now refreshes without delay when an attraction's name is changed
Staff Management Window now refreshes when a staff member's name is changed
Added option to change resolution in fullscreen mode
Improved visibility of slide sections that can't be built
Especially all-glass or metallic slide sections now have better visibility
When building things that create a current in a pool, such as lazy river boosters, the pool currents visualization is enabled automatically
Staff members are now highlighted when focusing them via the staff management window, so you can find them more easily
Updated entrance model
Updated Rocky Waterfall particles
Updated winter grass snow coverage so that all grass types connect seamlessly with each other
Made pool noodle color customizable
Updated pool water visuals
Implemented a cohesive color palette for lights and updated their intensities to make them more visible at night
Updated animations for guests jumping into water to avoid major clipping into pool floor
Improved rendering quality for room divider walls
Adjusted indoor walls to avoid flickering with room dividers
Improved auto save performance to reduce frame hitches
Improved performance when park management window is open
Staff now has priority when there are a lot of pathfinding calculations
A lifeguard rescuing a drowning guest is more important than guests looking for a place to store their bags
Fixed a potential crash when trying to place slide entries
Fixed an issue where guests and staff were standing still because their path finding priority was too low
Fixed an issue where guests could falsely injure themselves when jumping from a diving tower
Fixed an issue where guests could spawn inside the walls of the indoor area in the Dragon Valley scenario, causing them to become stuck
Fixed an issue where children would T-pose when interacting with Pool Bikes, which they were never intended to use
Fixed an issue where freezing pools were not being properly synced in multiplayer
Fixed an issue where guests would sometimes not be properly synced in multiplayer after jumping from a diving tower
Fixed an issue where a rendering artifact could occur in pools with wave machines
Fixed an issue where a pool could show a wrong warning about pool settings being invalid for the pool's type when using Fahrenheit as temperature unit
Fixed an issue where guests were clipping into a frozen pool when using a ladder
Fixed an issue where many guests could get stuck in "dead zones" in lazy rivers
Fixed an issue where built-in pool benches couldn't be placed next to each other or in tight spaces
Fixed an issue where the texture of room divider walls was flipped vertically
Fixed an issue where guests would sometimes turn away and not use an object after waiting in a queue
Fixed an issue where guests in the slide queue would continue waiting for the previous wait time after the time was changed
Fixed an issue where guests would make floors wet from within a closed slide
Fixed an issue where dirt on the ground would annoy guests that were standing in line for a slide in a slide tower
Fixed an issue where sauna benches would not be in their correct position in rare cases when creating and placing a blueprint (Only works for new blueprints)
Fixed an issue where the pool and sauna info window remained visible after closing and reopening the build window
Fixed an issue where the sauna infusion info window remained visible when changing tabs
Fixed an issue where mood icons could flicker when opening UI window of guests or objects
Fixed an issue where the default floor type in the floor painting tool was not displayed as selected
Fixed an issue where the save game button remained disabled after choosing "No" when asked to overwrite an existing save file
Fixed an issue where some descriptions for staff members were untranslated
Fixed a few issues in translations