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Futa Succubus Slay!
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Events
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Update notes for 27 August 2026
Game update
Update notes for 27 August 2026
Futa Succubus Slay!
· published
13 days ago
All events
Players around this date
Read on Steam
Bug that caused game to hang when player killed by multi hit removed.
UI for card upgrades improved
Card formatting improved to make flavor text more easily distinguished from card mechanics
Additional difficulty levels added.
More from Futa Succubus Slay!
Other announcements
All events
In-game event
5 Sep 2026
Balance build
And so the updates ramble on! This is a bigger update gameplay wise, but you can't call every update "Major" so regular it is. The main purpose this time around was to tweak the... well, complexity seems like the wrong word... depth, maybe... of the gameplay. I've added a couple of ways to increase energy generation on a run - making card draws and higher cost cards more viable - as well as a f…
Major update
1 Sep 2026
First major update
Hello all! Welcome to the first major update of ‘Futa Succubus Slay!’, boy this one was a pain in the ass to get out, and for reasons completely unrelated to the actual game itself! But more on that later*. So, reviews are in, no point pretending they aren’t “Mixed” as you all can see that for yourselves. Early complaints that it was too easy have already been addressed with the addition of dif…
Game update
27 Aug 2026
Quick fix!
Hello all! I hope you're having fun! I have fixed a semi rare bug and made a couple of other improvements. · Where deaths interrupted the hit animations the game was not exiting to main (it locked instead), that's now been fixed. · I added a confirmation screen when upgrading cards so you're not immediately locked in when you click. · I improved the formatting of card text to make things a bit…