First of all, a huge thank you to everyone who is playing Ghost Buster: Village, leaving reviews, making videos, and streaming the game!
We’ve already passed 2,000+ copies sold, and we’re getting close to 100 reviews. That’s an incredible result for me. I try to read everything and, whenever possible, watch your videos and streams.
I just want to remind everyone of one important thing: I’m making this game completely on my own. There is no team, no studio, and no big budget behind me. Sometimes, judging by the reviews, it feels like the game is being compared to AAA projects.
That’s why I use purchased environments and models in some places. I understand that some players may have seen these locations in other games, but for a solo developer, ready-made assets are often the only realistic way to actually create and release a game.
At the same time, I do read your criticism carefully, and I’ve already made several changes.
Reduced the number of jumpscares.
Added an explanatory text before the final credits.
Fixed several minor bugs.
Once again, thank you so much to everyone who plays the game and helps me make it better!