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BonkCity›Events›The streets fight different
In-game event

The streets fight different

BonkCity · published 16 days ago · build 24898765

All eventsPlayers around this dateRead on Steam

🚦 The streets stop being a funnel — We rebuilt where enemies come from. Posers now close in around you — from behind buildings, around corners, out of the cross-streets — instead of pouring down one alley in a single conga line. Standing in a doorway shredding a river of bodies was a farm, not a fight. Now the block itself is the encounter. (Plus fixes for a pressure-spike hitch and a death-screen freeze.)

🎬 Your first minutes got a glow-up — Live combo counter, XP gems that vacuum in, a Gold Record that lands like a needle drop, a death screen that names how close you were at the 3:00 wall and slams you into RUN IT BACK, and your first Block Spot signposted with a free bag on the opening path.

📅 Daily Block opens sooner — unlocks after your first finished run, win or lose. The Daily is the fun part; gating it behind a victory was backwards.

🎮 Controller rumble + keyboard rebinding — rumble with an Options toggle, full rebinding under Options → CONTROLS, and screen shake restored where it had quietly gone missing.

🃏 Your collection looks collectible — level-up picks, pack opens, and the binder got the trading-card treatment.

♿ Text scaling that actually scales — up to 1.5× across the Rap Sheet, Liner Notes, run picker, pause menu, and tutorial — plus a fix for the Daily card cutting off your Yesterday/Today/PB line at every size.

⚡ Horde-window performance pass — nine rounds of under-the-hood work so the frame rate holds when 80 posers rush you at minute nine.

🔧 Also fixed — Cypher points no longer leak into your next run's leaderboard score; mid-run quest popups removed; boss-timing copy corrected; run results queue and retry offline.

The demo is updated to this build too. Something feel off? Tell us on the community hub or the Discord — the last three updates all started as player reports. Keep bonking. 🥁

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