
Hello, Executors who seal those who have chosen eternity!
We are SLIP4RS, the development team behind Lockey.
We would like to share the currently identified bugs and their fixes.
Fragment Room: Defeat the Enhanced Enemies
Fragment Room: Defeat N Enemies Within the Time Limit
Some rewards not received after clearing a Fragment Room
Chapter 1 Special Enemy: Turret infinite spawning
Chapter 1 Special Enemy: Spear wall collision issue
Although the objective required defeating a set number of enhanced enemies, enemies could continue spawning indefinitely.
This has been fixed so that only the required number of enemies will spawn.
The objective was intended to spawn only the required number of enemies, but enemies could instead spawn indefinitely.
As a result, enemies could remain even after the Fragment Room had been cleared. This issue has been fixed.
When the final enemy in a Fragment Room was defeated using Seal Execution or Seal Execution (Flash), the reward collection process for that enemy could be interrupted, preventing the reward from being collected.
This issue has been fixed.
Some Turrets in Chapter 1 could spawn enemies indefinitely.
Turrets can now have a maximum of 4 summoned enemies at a time.
Following the enemy AI improvements from the previous update, Spears could slide along walls instead of properly colliding with them.
This issue has been fixed so that Spears now collide with walls correctly.
If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.
E-mail: [email protected]