
Hello, Executors who seal those who have chosen eternity!
We are SLIP4RS, the development team behind Lockey.
We would like to share the main changes included in the Day 6 Update.
Fixed the dialogue with the Reaper when entering the lobby for the first time after completing the tutorial
Added missing skip functionality to certain cutscenes
Improved enemy pursuit behavior
Added visual highlights for sealable enemies and special enemies
Added a background to the main menu
While working on content planned for a future lobby update, an issue occurred where the dialogue bubbles for the Reaper conversation did not display correctly when entering the lobby for the first time after completing the tutorial.
This issue has been fixed.
Some cutscenes were missing the ability to skip the entire conversation by holding the right mouse button.
Full dialogue skipping has now been added to those cutscenes.
Enemies no longer pursue the player by moving in a straight line only.
This issue occurred frequently in Chapter 2. After detecting the player, enemies would continue moving directly toward them and often become stuck against walls.
Enemies will now navigate around walls while pursuing the player.
Charging enemies no longer repeat only their charge attack.
After completing a charge attack, they will pursue the player again before attempting their next charge.
Fixed an issue where the attack positions of multiple Slammers could overlap.
When performing their slam attacks, Slammers will now maintain a minimum distance from one another.
It was difficult to clearly distinguish whether an enemy could be sealed after its Seal Gauge reached 100%.
To improve visibility, the seal lock icon has been enlarged and an outline highlight effect has been added.
Powerful enemies used the same models as regular enemies, making them difficult to identify.
Powerful enemies now have a red outline so they can be easily distinguished from other enemies.
Until now, the main menu had no background image and was displayed with a black screen.
The background artwork has now been completed and added to the main menu.
If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.
E-mail: [email protected]