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Lockey›Events›[Lockey] Day 6 Update Notice
In-game event

[Lockey] Day 6 Update Notice

Lockey · published 33 days ago

All eventsPlayers around this dateRead on Steam

Hello, Executors who seal those who have chosen eternity!

We are SLIP4RS, the development team behind Lockey.

We would like to share the main changes included in the Day 6 Update.

  • Fixed the dialogue with the Reaper when entering the lobby for the first time after completing the tutorial

  • Added missing skip functionality to certain cutscenes

  • Improved enemy pursuit behavior

  • Added visual highlights for sealable enemies and special enemies

  • Added a background to the main menu


Reaper Dialogue Fix

While working on content planned for a future lobby update, an issue occurred where the dialogue bubbles for the Reaper conversation did not display correctly when entering the lobby for the first time after completing the tutorial.

This issue has been fixed.


Missing Cutscene Skip Functionality

Some cutscenes were missing the ability to skip the entire conversation by holding the right mouse button.

Full dialogue skipping has now been added to those cutscenes.


Improved Enemy Pursuit

Enemies no longer pursue the player by moving in a straight line only.

This issue occurred frequently in Chapter 2. After detecting the player, enemies would continue moving directly toward them and often become stuck against walls.

Enemies will now navigate around walls while pursuing the player.

Charging Enemies

Charging enemies no longer repeat only their charge attack.

After completing a charge attack, they will pursue the player again before attempting their next charge.

Chapter 3 Special Enemy: Slammer

Fixed an issue where the attack positions of multiple Slammers could overlap.

When performing their slam attacks, Slammers will now maintain a minimum distance from one another.


Added Highlight Effects

Sealable Enemies

It was difficult to clearly distinguish whether an enemy could be sealed after its Seal Gauge reached 100%.

To improve visibility, the seal lock icon has been enlarged and an outline highlight effect has been added.

Fragment Room: Defeat the Powerful Enemy

Powerful enemies used the same models as regular enemies, making them difficult to identify.

Powerful enemies now have a red outline so they can be easily distinguished from other enemies.


Main Menu Background Added

Until now, the main menu had no background image and was displayed with a black screen.

The background artwork has now been completed and added to the main menu.


If you have any questions or feedback regarding bugs, quality-of-life improvements, or any other aspect of the game, please feel free to contact us at the email address below.

E-mail: [email protected]

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