Major update

Mojave, Dragging & Revolver Update - v4.0.153

Forefront · published

A new and exciting Mojave Conquest map, a Revolver sidearm, dragging dead teammates (and opponents), team balancing tweaks, and more! Introducing, this month’s new update for Forefront!

Find out more details in our Discord and read the full changelog below!

New Map | Mojave Conquest!

Deep within O.R.E. territory, the Coalition forces attack one of the original production and refinement plants of red orpiment, which has since been retrofitted into an ICBM development program. The Coalition seeks to dismantle O.R.E.'s ICBM development program before it threatens the Coalition’s existence upon its completion.

We can’t wait for players to tackle this fresh new Conquest map situated in the driest desert in North America. Let us know what you think!

New Weapon | Meet the Revolver!

A new sidearm makes its debut in Forefront as we introduce our players to the Marshal-6, a revolver with six bullets in the chamber! Empty it, load it, spin it, flick it shut, and shoot to kill. There are plenty of attachments to unlock of the gun, including a “Speedloader” attachment that allows the player to reload the revolver with all six bullets in one go. The Marshal-6 is highly interactive and is there at your hip to become a trusty partner, primed and ready for any duel.

Drag Your Teammates (or your Opponents) | A New Feature

The most popular community request makes it into the game. From now on, you can drag perished players away, whether it’s to safely revive them, or to keep your enemies from reviving their fallen teammates. To drag a dead player, simply grab them anywhere and pull them to safety (or peril).

As a team we think it’s incredibly fun, we can’t wait to see what you guys think!

Even More PCVR Enhancements Have Arrived!

The PCVR version of Forefront has received quite the facelift since we first released in Early Access. Today, even more additions to those enhancements have arrived. From moving trees, to environmental particles on various maps.

Oh, and yes, the PSVR2 version is still in the works and will have some of the PCVR enhancements as well!

As always, let us know what you think about the game, and the update in our Discord. We’re always looking forward to your feedback.

Cheers, and see you in the game!-TF

Changelog | v4.0.153

Featured

- Added **New Conquest Map**: Mojave

- Added **New Secondary Weapon**: Marshal-6 Revolver

- Added **Dead Player Dragging**

- Added **Ambient Particles** for PCVR and **Moving Trees** for all platforms

General

- Updated the whiteboard in the main menu

- Added ping restrictions to Quickplay, fixing US players getting assigned to EU or AU servers

- Added trigger finger animation based on controller trigger touch state

- Improved Quickplay behavior fixing false “Game Is Full” results

- Improved friend system recovery in case something went wrong booting the game

- Improved arm IK when two-handing a pistol

- Re-enabled and improved team balancing

- Reduced memory usage by reducing light probes density

- Fixed a bug where the objects near you were synced a lower networking rate if you were in a vehicle with third person camera enabled

- Fixed friend list join button being unresponsive

- Fixed functioning WASD and Spacebar controls

Weapons & Attachments

- Increased KLAV-6 max spread by 50%

- Increased KLAV-6 spread increase per shot by roughly 50%

- Reduced KLAV-6 post-falloff damage from 20 to 17

- Fixed incorrect and blurry zoom levels in sniper scopes

- Fixed red dot size being bigger on pistols than on rifles

- Fixed being able to scope through geometry

- Fixed gun not moving when snap turning

- Fixed gun pointing down aggressively while smooth crouching during hold breath

- Fixed no bullet casing visuals exiting a gun beyond the base bullet count when equipped with an extended mag

Gadgets & Perks

- Added slight auto-targeting of teammates for the stim gun

- Added green laser sight to the stim gun (only visible for teammates and length matches the range)

- Added bullet impacts for missed stim gun shots

- Added instant 35HP damage when hitting an enemy with the stim gun

- The Engineer’s Mechanic perk’s auto-repair is now percentage based on helicopters like it is on the other vehicles, meaning auto-repairs in helicopters will now take much longer to be more in line with other vehicles

- The stim gun now regenerates 50HP over 3 seconds instead of instantly

- Fixed the green vignette of the stim remaining after screen transition

- Fixed claymores and mines becoming invisible when dying and respawning after deploying it

- Fixed not being able to hear someone else’s repair tool

- Fixed friendly drone losing its blue name tag

- Fixed C4, Ammo Boxes, and Med Kits disappearing when thrown far away

- Fixed invisible C4 brick while holstered and grabbing it

- Fixed flying spawn beacon placement hologram

Vehicles

- Decreased max spread of the Anti-Air Tank main turret by 15%

- Increased projectile fall-off end distance of the Anti-Air Tank main turret by 15 %

- Increased projectile post fall-off damage of the Anti-Air Tank main turret from 10 to 11

- Increased projectile speed of the Anti-Air Tank main turret from 800 to 900

- Fixed vehicle ducking while using third person

- Fixed not being able to exit the gunner seat with grip toggle enabled

- Fixed transport helicopter not being clickable on the spawn map

- Improved repairing inside vehicles by allowing more margin on where to touch the colliders

Maps

- Added more cover to Paradise Rush

- Reduced attacker spawn time from 15 to 13 seconds on Paradise Rush

- Reduced defender bounds on Paradise Rush

- Removed the first objective on Paradise Rush

- Swapped out the Little Bird with an APC on Paradise Rush

- Increased spawn protection bounds for cave-side HQ on Tunnels

- Increased HQ bounds on Fjord Conquest

- Fixed a spot in Tunnels where Quads could glitch out the level

UI

- Added control point capture progress UI to the ammo counter UI

- Added reticle scale slider to the in-game settings

- Added a warning in the voice settings when microphone permissions aren’t enabled

- Fixed health bars being hard to read when dead

- Fixed high-quality water rendering on top of UI

- Fixed revive UI showing on ragdolls who can no longer get revived

Audio

- Added a small sound for the popup when an enemy captures a neutral point

- Fixed no stow sound when placing back the drone over the shoulder

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