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Don't Die, Collect LootEvents0.5 Hotfix #5
Game update

0.5 Hotfix #5

Don't Die, Collect Loot · published 15 Jul 2026, 00:36 UTC

All eventsPlayers around this dateRead on Steam
  • Fixed some lag relating to enemies who fire projectiles
  • Fixed a bug where the +3% challenge chance Research Skill was not functioning
  • Fixed a softlock caused by selecting a new area and dying on the same frame
  • Further reduced Ultimate Unique drop chances
  • Added the framework for the Ultimate Arena, coming in a future patch
  • Updated some underlying code for boss telegraphs to enable more interesting fights
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Don't Die, Collect LooGame update24 Aug 20260.5.2 Hotfix #3Fixed an earlygame softlock in the AqueductDon't Die, Collect LooGame update23 Aug 20260.5.2 Hotfix #2Fixed an issue where some very high damage scaling params were lost during Aegis conversion · Gave Moridana's Demise a unique item · Fixed a race condition that could prevent the player from getting Arena Boss rewards when using the Research node that enabled the Mirror Entity on normal boss fights · Fixed some issues with cost scaling on certain craftsDon't Die, Collect LooGame update22 Aug 20260.5.2 Hotfix #1Continued to tweak Ultimate Arena Coherence values · Added a Lifetime Chaos display to the Anomalous Gambler screen · Removed the cap on Coherence crafting costs · Fixed a bug where Terrapool and Aqua Guardian weren't dropping Boss Chests · Fixed a bug where certain Arena modifiers would only apply in the Ultimate Arena mistakenly · Reworked the way Dennis' Ships calculate their damage (this is…