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Necromancer's ArmyEventsDemo Update 0.4.12: The Army Remembers
Game update

Demo Update 0.4.12: The Army Remembers

Necromancer's Army · published 11 Jul 2026, 17:20 UTC

All eventsPlayers around this dateRead on Steam

Your army does more than wander now.

  • Minion offerings. Every couple of minutes, one of your minions digs something out of the ground and carries it to the altar for you. Click them to accept it for a burst of souls. Watch for the rare pale relics: those carry Dark Essence.

  • Restless graves. The ground now stirs on its own. Click a trembling grave while it moves and you'll help the next minion rise much sooner.

  • The ritual asks you questions. At two moments in the story, the game now waits for your answer. Each choice permanently changes how your ritual grows, and the game remembers what you chose.

  • Petting matters. Hold a minion gently and it will warm your ritual: +15% soul income for a short while.

  • A more alive army. Minions glance at the altar while you work, pause to watch the ritual, and react to your presence.

  • Something else heard the ritual. Hollows now rise from the ground and go after your minions. Click one three times to destroy it, or drag your minion out of danger. Ignore it and the minion is taken. If you do lose one, the next minion rises for half the clicks, and raising minions is a little faster across the board now.

  • Component Mastery. Own 10, 25, or 50 of a component and its output doubles at each step. Every component now shows your progress to the next tier, and mastered jars glow brighter and brighter on the altar grounds.

  • See what the next one is worth. Every component's price now shows exactly how many souls per second the next purchase adds, and when the next buy will double a component's whole output, it shows that too, in gold.

  • A faster start. Your first component and your first minion both arrive sooner, and the world starts moving earlier in a fresh ritual.

  • The doll answers. Tap the effigy three times, quickly, and it pays you in Dark Essence. It needs a while to recover between communions, but it always answers.

  • The pact is within reach. Progression landmarks now grant more Dark Essence, and each Dark Harvest sacrifice costs fewer souls. The Void Pact still demands 50 essence, but a determined session can actually get there now.

  • A full army still works for you. When your army hits its limit, clicking the altar charges a golden surge. Fill it and the whole army releases a burst of bonus souls. No more wasted clicks at the top.

  • The world breathes. Wisps of soul-light drift off your minions and spiral into the altar, the altar's voice rises in pitch as you channel faster, and mastering a component now lands with its own dark chime.

  • Smoother big moments. The effigy's arrival and the ritual's most dramatic scene both run noticeably smoother.

  • Bug fixes. Fixed rare errors that could appear right after starting the game and during the transition into the second act.


All of this ships in all 8 supported languages.

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Game update19 Jul 2026Hotfix 0.4.13: souls no longer pile up on the main menuA quick fix went out today. · Souls no longer pile up on the main menu. Passive soul income was ticking while you sat on the main menu, which could let a run jump ahead before you had really started playing. Souls now only grow while you are actually in a run. Coming back to a run after time away still credits your offline earnings, exactly as before. Thank you to everyone leaving feedback in t…