The road to 1.0 continues. We just ran a full audit of every system in the game ahead of leaving Beta, and this release fixes everything serious it found. No new content this time: this is a correctness and stability release, and some of these fixes matter a lot.
Area-of-effect damage was skipping the Old Gods' defenses entirely. Single-target attacks correctly respected a boss's phase immunity and divine armor, but AoE spells and abilities (Fireball, Chain Lightning, Maelstrom of the Faithful) hit the health bar directly, so a caster could burn a god down during a phase that was supposed to be immune. AoE now runs through the same defenses as every other attack. The Old God fights play the way they were designed again.
We closed the bug behind a long-standing and nasty rare issue: under specific conditions on the online server, a save could overwrite a character's collected seals, worshipped god, companions, and family data with empty state. Earlier builds could only detect and log it. Now the bad save is refused outright and your data on disk is left untouched. Normal play, including the save on logout, is completely unaffected.
The world simulation had a ghost problem. When an NPC died "permanently" in a background brawl, gang war, or dungeon run, the game sent out the mourning notices, widowed the spouse, and orphaned the children... and then quietly respawned the NPC a few minutes later. You could be told your spouse died and then bump into them at the inn. Fixed in both directions:
The 10 percent XP bonus for being married, and the XP bonus from an active divine blessing, were wired into a piece of combat code that stopped being used a long time ago. Married and blessed players have been silently receiving neither. Both now apply on every kill and show on the victory screen. If you got married for love, congratulations, it now also pays.
Players in Spanish, French, Italian, and Hungarian were seeing raw placeholder text instead of the "a monster appears" and "boss blocks your path" lines, on every single encounter. Fixed, along with a handful of missing translations and a Hungarian training-screen line.
A Linux player found the game launching as an unreadable white window. If the bundled terminal failed to start on your system, the launcher fell back to xterm with its default black-on-white colors, which washes out the game's palette completely. Three fixes:
Thank you for all the bug reports that drove this release. Every one of them made the game better. See you in the dungeon.