Space Station Designer · published
Dear Station Designers,Back in late March we released Space Station Designer version 0.5.130, which featured dozens of improved gameplay mechanics, QoL additions, bug-fixes, and general improvements. After another three months of work, today we're unveiling Space Station Designer version 00.06.00. This update includes a combination of additions and improvements, including updated visuals, new gameplay mechanics, QoL additions, and bug-fixes. If you're interested in all the details, please take a look at the full release notes here.Also, in case you missed it, Space Station Designer was featured in the Slitherine: Next Checkpoint event back in early May. We talked at length about the game with Slitherine's Business Development Manager Alberto Casulini, including details about the main mechanics, what we're working on, sources of inspiration, and much more. You can still catch the recording here.
In terms of gameplay features, 00.06.00 brings some interesting new additions, including the option to set a difficulty level when starting a new Campaign or Sandbox session. The selected difficulty level impacts multiple areas of the gameplay experience, such as costs, rewards, and penalties. It even affects subtle elements, including the frequency when certain types of random events are shown.When it comes to balancing, we've made the following changes:
We've also added the following rules:
Lastly, we've also added a few more random events related to Astronauts and Earth Facilities, and changed the logic behind the 'Cautious' and 'Bold' resupply spacecraft launches so that they more closely mimic the flow of the 'Supervised' launches. This will ensure that you're getting more consistent results.
In the Graphics & Visuals department, we've upgraded the Earth's and Moon's shaders, and improved the quality of the space station modules' materials.We've also revisited the lighting of the Earth Facilities scene.
We have even more visual improvements coming down the pipeline, so stay tuned for future updates!
Space Station Designer is becoming larger than we originally envisioned, and this comes with the challenge of ensuring that the user interface is suitable for managing large complexity, including four crewed stations, dozens of active astronauts, a very large Research Tree, and multiple ongoing Contracts.
Some of the QoL improvements in 00.06.00 that will help tame this complexity include:
No update is complete without a series of bug-fixes. There were no major bugs affecting the game, but as part of our continuous playtesting we came across, and resolved, a few issues, including:
We've already started working on the next update, which will include support for Steam Achievements and additional sound effects. We've also started prototyping a feature that will allow you to build a station in the Free Builder mode, and then turn the session into a Sandbox. We're still ironing out a few details, but it looks very promising so far!
We hope you enjoy all the improvements brought by this new update. We're currently running a closed beta, so if you want to give it a go, please consider applying by using the following link.For the next update, we'll be focussing on further gameplay additions, new content, and more QoL improvements. We continue monitoring our Discord server and the forums, so don't hesitate to let us know if you have any feedback or comments.--Ignacio, Mauricio, and Nicolas (Polar Motion)
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