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Mangut DemoEventsIt's been a while... New demo build is up.
Major update

It's been a while... New demo build is up.

Mangut Demo · published 1 Jun 2026, 18:40 UTC

All eventsPlayers around this dateRead on Steam

It's been over a year since the Mangut demo went live, and I've only posted twice in all that time. My head was 100% inside the code, and communication fell behind :T

But the work didn't stop. The demo got a new build recently, with lots of adjustments, improvements and polish. If you installed it a while ago and never played, update it and take a look :DWhat changed:

🕹️ Polished game feel: jump, gravity, grappling hook pendulum, air control after release, walk, turn, sensitivity... every little thing got recalibrated.
🪝 Grappling hook feels better: going up and down now map to the triggers (L), better air control after the hook, and it doesn't clip through stuff anymore.
♿ Accessibility: UI scale, high contrast, caption system.
🎵 Audio refactored: FMOD upgrade and general reorganization.
🐛 And tons, tons, TONS of bug fixes.

If you liked what you saw, add Mangut to your wishlist.That's what helps us the most to reach release :]Talk soon,
Beto

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Community6 Oct 2025After 1 year on Steam, we finally reached 1200 wishlists!Breakdown of what got us here: 103 Steam Page Release + Teaser ~0-50 Local Festivals (Brazil) x 12 ~150 Debut Festival 2025 686 GDoCExpo Direct 2025 ~100 Reddit + InstagramGame update6 Aug 2025Demo update with visual improvements and new featuresThe new demo update for Mangut is live! :) · We redesigned the first stage to improve visual clarity and consistency · A visual effect was added to the bullet time mechanic · The demo now includes a save system so you can resume where you left off · We made significant tuning to the grappling hook and aiming system · Multiple bugs were fixed for a smoother experience