
Update v0.14
Heroes can't make a move on their current tile, meaning picking up a tile and placing in on the same tile is simply a cancelled move.When a new dungeon starts heroes reveal tiles as they are entering the new dungeon, revealing enemies and items.
Implemented enter dungeon sequence where heroes land on a new spreadsheet one by one.
Fixed purple farmer bug.
Implemented an FX for when heroes exit the dungeon.
Implemented new stat - Threat. All heroes have threat.
Reworked enemy targeting system - when enemy is picking its target it uses threat to weigh their choice. Heroes with higher threat are more likely to be picked as targets.
Added a tutorial part for targeting and threat attribute.
Implemented a new hero class - Rogue! This class doesn't have defense stat, have evade stat instead.
Implemented a new stat - Evade. Only heroes of rogue class have this stat, it prevents any amount of damage from any source.
Removed enemy attacks that don't show their target.
Added Gold - as you explore the dungeon you discover gold tiles which automatically collected to your stash.
Implemented "Gold Touch" mechanic which allows to turn item tiles into gold.
Redesigned end turn button.
Redesigned void counter.
Added merchant. When placing a hero on a merchant tile it opens up merchant window and presents multiple item choices to choose from.
Also implemented a reroll mechanic that allows to reroll remaining merchant offers for a price
And added investment mechanic inside merchant window you can invest in order to earn money every turn
Totally new design of the menu
Added dungeon selection window
Added difficulty selection window
8 new heroes.
4 new items.
4 new enemies.
Redesigned tooltip for showing stats.
Fixed 5 minor bugs.