
We spent the last eleven days on one thing: going through every corner of the game. This update doesn't add a new floor or a new pickaxe — instead it lets far more people play in their own language, makes sure the numbers add up correctly, and keeps your save safe.
309 commits, over 88,000 lines changed. Here's what matters.
The game now plays in eighteen languages instead of two:
English, Turkish
German, French, Spanish, Latin American Spanish, Italian, Portuguese (Brazil), Polish
Russian, Ukrainian
Japanese, Korean, Chinese (Simplified), Chinese (Traditional)
Thai, Indonesian, Vietnamese
And not just the menus: pickaxe names, skills, titles, pet and armor names, boss names, tasks, achievements, store text — every piece of text you see in the game has been translated. Over 1,000 strings per language.
Language selector added: switch instantly from Settings → Language by clicking a flag. Hover a flag and a tooltip tells you which language it is.
On first launch your language is detected from your system language. Once you pick one manually, your choice is always respected.
Font support added for Japanese, Korean, Chinese and Thai — no more missing-character boxes in those languages.
If you pick Latin American Spanish, strings that don't differ regionally fall back to European Spanish — never to English.
Scientific notation: for anyone who'd rather read huge numbers as 1.5e3 than 1.5K. Toggle it and every number on screen updates immediately — no reload needed.
Privacy options: you decide whether anonymous gameplay statistics are shared. Decline and nothing is collected at all. You can change it any time from Settings.
The mute toggle and volume slider now apply to sounds that are already playing — previously they only affected new ones.
A new achievement that rewards using your skills.
The game's entire economy moved to a single, unbounded number type. What that means for you:
Damage, gold, health and multipliers no longer hit a ceiling and stall. Late-game numbers keep scaling correctly.
Number suffixes no longer overflow, and rounding errors are gone.
Number formatting is identical in every language — no text broken by a decimal separator.
Your existing saves are migrated automatically. Nothing is lost from your progress.
Some formulas weren't behaving the way they were designed to. They're all aligned now:
Pet, pickaxe and armor upgrade costs now use the same formula — none of them drifts from the others.
Bulk buying with "Max" now calculates cost correctly; the per-level cost growth is properly summed. It was undercounting in some cases.
Critical damage multiplier is applied exactly as configured (it used to be rounded up).
The pickaxe gold multiplier skill now stacks multiplicatively, and its effect shows the moment you buy it.
The premium damage multiplier is no longer applied twice.
The multiplier bonus is granted at exactly level 100.
Floor locks are now inclusive — reaching the threshold level opens the floor.
The prestige reward preview and the reward you actually receive now match. The reward is locked in the moment you accept prestige.
Gold-per-minute and offline earnings calculations were corrected.
Every real-money and in-game currency flow was reviewed. Now:
Nothing is granted before payment is confirmed, and nothing is charged before it's granted. Every purchase flow was converted to pay-first.
Bundles containing multiple items are granted all or nothing — you can't get half of one and lose the rest. The same rule applies to task and achievement rewards.
Steam orders are now bound to the in-game reward. If the order response is delayed or doesn't match, the game no longer locks up and the reward isn't lost.
If a reward can't be written to the server, it's no longer granted silently — you're told what happened.
Daily reward claims are verified first, so an error doesn't burn your day.
Your diamond balance is now held server-side, which keeps your progress consistent and device-independent.
Store prices come from Steam in your own currency.
Fixed store bundles where the description was blank and the info panel never opened.
A corrupted local save is no longer written to the cloud — it can't overwrite a healthy cloud save.
A failed load attempt no longer deletes your local save.
Saves are written atomically; if the game closes mid-write, the backup takes over.
Autosave lifecycle and post-reset save behavior were fixed.
Copying your save now gives you confirmation feedback.
Fixed leaderboard scores doubling. Accumulated scores were doubled whenever the board loaded a second time.
Fixed clicks dying after a resolution change.
Skill cooldowns now persist across restarts and reset correctly on prestige.
Click counters only tick when damage is actually applied.
The pet attack animation no longer restarts on every ore.
The boss victory panel no longer stays stuck on screen when you leave the dungeon.
Fixed double ore spawns, a stale ore pool, and several rare crashes.
Fixed task timers accumulating and accepted tasks not being removable.
The tutorial now only advances on a successful hit; a step lockup and a crash when stepping backwards were fixed.
Dozens of fixes across the trade flow, elevator gate, health bar, notifications and UI text formatting.
Over 30 spelling and grammar errors fixed in the English text.
Ore spawning, achievement queries and upgrade lookups are faster — fewer frame drops, especially late game.
Cursor checks now run only when the mouse moves, rather than continuously.
Leaking subscriptions and accumulated animations were cleaned up, so long sessions stay stable.
Purchases and balances are now validated server-side.
Requests retry automatically on network errors, and the same transaction is never processed twice.
Maintenance mode added: if the server is down for maintenance the game tells you exactly that and you can keep playing offline — no misleading "check your internet connection" message.
This update adds no new content; it's entirely about robustness, fairness and accessibility. The next update goes back to content.
If you run into a problem — or spot a translation that reads wrong in your language — please let us know. Feedback on the newly added languages is especially valuable to us.
Happy mining!
— Tiny Depth Studio