End of End · published
Both screens got rebuilt from the ground up — cleaner layout, high score tracking, and a full breakdown of what you achieved (and missed) on the way down. Dying now comes with paperwork. Fun paperwork!
Every enemy in the dungeon can now spawn as an elite. They'll roll modified stats that buff one category, and nerf another. While a normal skeleton might be trivial with a Bleed build, a Chunky skeleton is going to be a much bigger challenge. There are four different combinations of elite enemies per creature, so... good luck!
Speed doesn't add to your strikes anymore. Instead, it fuels a totally new mechanic in the game - Dodge. It does exactly what it sounds like. Each point of speed will grant you 0.5% to your dodge chance. It'll be a trade-off though because when you dodge, you won't be able to trigger any abilities that proc when you get hit. So it creates a new mitigation path that we think will be really fun!
Now that you can't gain strikes through speed, it's become a rarer and more valuable mechanic. This also goes for enemies. They won't automatically gain tons of strikes as they level up. Hopefully this will prevent "whoever attacks first wins" in the very late game. Also, whenever you gain extra strikes, those extra strikes will be listed in the battle window as a stack. When you perform an extra attack, it will consume one of those stacks.
There's now a place in the village to stash an item for your next run. It'll cost you to drop it off, and it'll cost you again to pick it back up. Neat!
You're going to notice a new classification on items: Organic, Mystic, Treasure, Junk, and more. What does that mean? Well, nothing yet. But we are laying the groundwork for cool stuff!
I heard a noise in the dungeon. Something crying out for help. It's rare, but... maybe you'll find it?
Restored enemy min attack back to 1 at base level
Elite enemies grant 2 XP
Mirror Knight grants 3 XP
Removed ORB upgrade once-per-visit restriction (more to come here)
Rebalanced all speed items around new speed mechanics
New (Restored) Item - Surge Grips
New Item - Clay Kettle
New Item - Heavy Ring
New Item - Panic Spindle
New Item - Jade Parrot
New Item - Pain Converter
New Item - Echo Harp
Fixed a combat softlock
Fixed Mirror Knight potentially taking no damage
Fixed the material converter and Forever Map breaking on upgrade
Fixed black jets potentially sticking around
Fixed boss deaths not recording correctly
Fixed a battle buff UI overlap issue
Fixed the quest board button
Removed a weird automatic speed-at-5 behavior
Fixed double NPC messages on the tutorial NPC
Fixed vendor stock at the Pocket Portal
Fixed village free-look
Fixed bugs in destination select screen (visual and audio)
Fixed several localization issues
Adjusted max map object values for consistency
Paused the game properly on overlays and when the window loses focus