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The Awakener: Battle TendencyEventsVersion 1.104 Patch Update
In-game event

Version 1.104 Patch Update

The Awakener: Battle Tendency · published 15 Jul 2026, 07:13 UTC

All eventsPlayers around this dateRead on Steam

Hello Awakeners!

Thank you for continuing to play The Awakener: Battle Tendency, and thank you for all the feedback and support you have shared with us through Steam reviews, discussions, and our community.

This Version 1.104 update mainly focuses on adjustments and fixes related to Eidolon behavior, item pickup stuttering, Qin Yuntang’s weapon Battle Skill, monster hitboxes, Boss skill issues, achievement pop-ups, and some localization issues.


Version 1.104 Main Update Content

1. Eidolon Adjustments

· Improved the overall behavior of Beam Eidolons
· Beam Eidolons now deal less damage per hit, but attack more frequently
· Fixed an issue where Beam Eidolons could not lock onto ECS monsters
· Reduced the maximum targeting radius of Beam Eidolons
· Increased the early-game damage radius of Aura Eidolons
· Reduced the late-game damage radius of Aura Eidolons
· Reduced the overall damage of Aura Eidolons
· Halved the projectile lifetime of Scatter Eidolons to improve performance

2. Character Battle Skill Adjustments

· Optimized Qin Yuntang’s weapon Battle Skill behavior
· Reduced the damage of some of Qin Yuntang’s Battle Skills

3. Controls and Performance Optimization

· Optimized stuttering when picking up items

4. Monster and Combat Fixes

· Adjusted monster hitboxes
· Fixed an issue where the Boss “Death Reaper” dealt no damage with its shadow explosion attack

5. Achievement and UI Fixes

· Fixed an issue where achievements would not pop up properly

6. Localization Text Fixes

· Fixed localization issues in the tutorial stage
· Updated some localization text


Future Plans

New characters, skins, and features are coming next month. Please look forward to them!

Based on the feedback we have received from many players, we plan to adjust some Eidolons that are currently too powerful in future updates, such as the excessive damage of Aura Eidolons and Beam Eidolons.

We will try to keep the fun of Eidolon builds while making the power balance between different Eidolons more reasonable, and avoid having certain Eidolons become too dominant in the overall combat experience.

If you have any suggestions after reading this, please feel free to discuss them with us in the Steam discussions, review section, or our community. Thank you as always for your feedback and support.

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