
Hello everyone!
Proud to say that we will be soon coming out with version 1.0.0 of SCP: Retrieval!
We've been hard at work with our studies, but always kept in mind our project. Since we finished our bachelor's degrees, we're getting ready to proceed with huge enhancements to the game.
Most likely we will soon get into beta-testing of the full game, we will let you know on our Discord when that is ready.
We've reworked SCP: Retrieval from the ground up, with new knowledge from different projects and mainly, from the development of Retrieval itself. With the help of Unreal Engine 5, we have been able to squeeze the most out of performance/looks ratio, so the game will be running more smoothly and will look alot better.
Our big disadvantage in earlier versions of SCP: Retrieval was the lack of maps, and to be honest, they weren't very good as well. We have decided that all maps in Retrieval will be procedurally generated, meaning you can explore new stuff even in the locations you may already know! And that brings us to...
SCP: Retrieval missions and objectives were kinda monotone, sometimes hard to understand or accomplish. We plan to implement a lobby progression system, so that you actually get something from missions accomplished, the gameplay loop will be more alive as well, but that will be revealed later...
So far, I would say we're on a good path with Retrieval, but feedback from players is the most important thing we can get, so if you have any ideas on maps, items, or SCPs themselves, let us know on our Discord!
With that being said, I can't really give any real concrete date when will the beta testing start or when will the full game release, but we're hoping to get it all done by the end of summer.
Hope you're excited for the update as much as we are! See ya in the next post ːsteamhappyː