Promo Wrestling World — Big Backstage, Tournament, Injury, Live Show & World Editor Update
Hey everyone! This is a chunky one. Tournaments got a full overhaul, the live show now looks and feels like a real broadcast, your roster talks back to you, injuries actually feel real, the World Editor finally drives the game the way it should, and a pile of annoyances got cleaned up. A LOT of this came straight from your feedback. Let's get into it.
🏆 Tournaments Got a Complete Overhaul
- Quick Tournament — one click and you're running one.
- Create House or Invitational events right inside the Create flow.
- Real bracket engines — round-robin and gauntlet formats simulate properly now.
- Tournament Night is its own tab (top strip + sidebar), with a clean screen when nothing's running.
- Winners feel it — results ripple into momentum, popularity, aura, title shots, and fresh rivalries.
- Live broadcast mode for tournament night, cleaned up.
- The calendar shows the real date instead of "Week 4."
- Gold sidebar glow when a tournament or invite is waiting on you.
📺 The Live Show Got a Big Glow-Up
The whole watch experience got rebuilt to feel like a real TV broadcast.
- New broadcast presentation — proper matchup graphics, a commentary feed with play-by-play / color / crowd lanes, a live crowd meter, and a results rail down the side.
- Producer calls, stage effects and sound — the booth reacts and the big moments hit harder.
- Replays & bookmarks — flag and rewatch the moments you care about.
- The on-air clock means something now — it tracks the match's booked time instead of ticking real-world seconds, so a 9-minute match and a 25-minute match actually read differently.
- A new slower pace option plus more commentary — matches breathe, and longer matches get more back-and-forth on the call.
- Cleaner end-of-show results screen.
🤕 Injuries Are Real Now (New System!)
- Availability tiers — wrestlers can be Limited, Angles Only, or fully Out.
- Work them hurt at your own risk — tanks their performance and carries real aggravation (re-injury) risk.
- Match type matters — ladder/TLC, cage, hardcore crank the danger up.
- Clearer recovery — rehab and return timelines you can plan around.
🎤 Your Wrestlers Now Come to You (New System!)
- They'll ask for bigger feuds, pushes, heel/face turns, repackages, tag teams, creative direction, or time off.
- Accept, Defer, or Decline — saying yes to a feud or push creates a tracked promise; deliver it or morale and trust take a hit.
- Pitches show up in your Inbox, the Recommended Next card, Genci's advice, and the Locker Room.
- Built-in cooldowns so nobody nags you every week.
🧑🤝🧑 Locker Room Redesign
- Five-column board: Needs Attention, Promises, Requests, Mood Watch, and Stable Veterans — side by side.
- Per-Worker Profile breakdown is open by default with a six-trait spider chart, tiers, plain-English explanations, and an auto read on strengths/weak spots.
- Promises and requests update live and are clickable.
- Relationships you author in the World Editor now actually show up here (rivalries, alliances, mentorships).
🎬 Booking & Creative Tools
- World Editor promo/angle templates now show up when booking — pick them in the Segment Editor and they actually affect the segment's rating.
- Angle template narrative lines appear in show recaps — the lines you write (with {talker}/{target}) now headline the segment in the results.
- Custom Match Gimmicks and Match Stories are now bookable — pick them on a match and they drive rating/injury modifiers and chain bonuses (previously authored but unreachable).
- Pick exactly which show you're booking, and Auto-Book is now respected during Quick Advance.
- Hitting Cancel in the Segment Editor returns you to the Card Builder instead of dumping you back to Booking.
- Booking factors in injury availability and risk warnings.
- Fixed a handful of booking and watch-show completion blockers that could stall a show.
⏱️ Match Length Actually Matters Now
How long you book a match is a real decision.
- Live length guidance in the Segment Editor — it tells you the sweet spot for the match type, whether you're too short or dragging, the exact rating swing, and warns you if a low-stamina wrestler is going to gas in a long match.
- Set the ideal length per match type in the World Editor — author the "sweet spot" yourself for any match type, custom ones included.
- Iron Man is an hour now, like it should be.
🔍 Rivals & Scouting
- "View roster" buttons all over World Intel — click any rival promotion to see who they've got signed and go poach them. It was always possible, just buried; now it's obvious.
🌍 The World Editor Now Drives the Game
A big pass making editor-authored content actually reach the simulation — what you build now matters in play.
- Authored relationships are live — rivalries/alliances/mentorships surface in the Locker Room.
- Staff skills actually matter — trainers, medical, and production staff now apply their authored skills, not just their presence.
- Custom name pools are used — your first/last name lists now feed scouting and generated talent.
- Title defense cadence works as intended — defense-frequency is read in the right units.
- "Disable Aging" actually disables aging now (it was reading a different setting) — works from the editor and the in-game Settings menu.
- Smoother editing — fixed text fields losing focus after a single letter and the selection jumping back to the top while you edit.
- Hardened the data wiring across Promotions, Media/TV, and Import/Export so edits round-trip reliably into your game.
🎨 New Art + One-Click Art Tools
A big art drop plus tools to skin your whole world in seconds.
- 220 new worker portraits added to the bundled avatar library.
- 53 new championship belt designs added to the bundled title belt library.
- "Fill Missing" tools in the World Editor — one click fills every worker without portrait art, or every title without belt art (only touches the blanks).
- Auto Pick per worker/title — quickly assign one suitable bundled image to a single wrestler or belt.
- Change Avatar & Change Belt now include the new art for manual selection too.
- Smart assignment — auto-fill avoids reusing the same portrait/belt where it can, never overwrites your custom or hand-picked art, and matches belts to the title type (World, Tag, Women's, TV, and so on).
📰 Press & Media
- Expanded Press screen and world news so the world reacts to what you do.
- Better breaking-news ticker and news articles.
📥 Inbox & Injuries
- Injury alerts open the wrestler's profile directly — no more digging through the roster.
- The injury info on the profile is now red and impossible to miss.
- Message pop-ups close after you hit their action button.
📋 Week Recap
- A richer end-of-week recap so you can see what actually moved each week at a glance.
🤖 Genci (Your AI Advisor)
- Worker meetings work offline now — real in-character conversations, not a generic summary.
- Better next-step advice and how-to coaching.
🆕 New Game & World Setup
- Smoother, more guided new game / sandbox world setup.
- World Editor safety improvements — safer era storage, save/import handling, and worker CSV import.
As always, thank you all for playing and for the feedback — seriously, a LOT of this update came straight from your suggestions. Keep it coming and let me know what you think!