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Promo Wrestling WorldEventsEarly Access Update - June 30th
Game update

Early Access Update - June 30th

Promo Wrestling World · published 30 Jun 2026, 08:54 UTC

All eventsPlayers around this dateRead on Steam

Promo Wrestling World — Big Backstage, Tournament, Injury, Live Show & World Editor Update

Hey everyone! This is a chunky one. Tournaments got a full overhaul, the live show now looks and feels like a real broadcast, your roster talks back to you, injuries actually feel real, the World Editor finally drives the game the way it should, and a pile of annoyances got cleaned up. A LOT of this came straight from your feedback. Let's get into it.


🏆 Tournaments Got a Complete Overhaul

  • Quick Tournament — one click and you're running one.
  • Create House or Invitational events right inside the Create flow.
  • Real bracket engines — round-robin and gauntlet formats simulate properly now.
  • Tournament Night is its own tab (top strip + sidebar), with a clean screen when nothing's running.
  • Winners feel it — results ripple into momentum, popularity, aura, title shots, and fresh rivalries.
  • Live broadcast mode for tournament night, cleaned up.
  • The calendar shows the real date instead of "Week 4."
  • Gold sidebar glow when a tournament or invite is waiting on you.

📺 The Live Show Got a Big Glow-Up


The whole watch experience got rebuilt to feel like a real TV broadcast.

  • New broadcast presentation — proper matchup graphics, a commentary feed with play-by-play / color / crowd lanes, a live crowd meter, and a results rail down the side.
  • Producer calls, stage effects and sound — the booth reacts and the big moments hit harder.
  • Replays & bookmarks — flag and rewatch the moments you care about.
  • The on-air clock means something now — it tracks the match's booked time instead of ticking real-world seconds, so a 9-minute match and a 25-minute match actually read differently.
  • A new slower pace option plus more commentary — matches breathe, and longer matches get more back-and-forth on the call.
  • Cleaner end-of-show results screen.

🤕 Injuries Are Real Now (New System!)

  • Availability tiers — wrestlers can be Limited, Angles Only, or fully Out.
  • Work them hurt at your own risk — tanks their performance and carries real aggravation (re-injury) risk.
  • Match type matters — ladder/TLC, cage, hardcore crank the danger up.
  • Clearer recovery — rehab and return timelines you can plan around.

🎤 Your Wrestlers Now Come to You (New System!)

  • They'll ask for bigger feuds, pushes, heel/face turns, repackages, tag teams, creative direction, or time off.
  • Accept, Defer, or Decline — saying yes to a feud or push creates a tracked promise; deliver it or morale and trust take a hit.
  • Pitches show up in your Inbox, the Recommended Next card, Genci's advice, and the Locker Room.
  • Built-in cooldowns so nobody nags you every week.

🧑‍🤝‍🧑 Locker Room Redesign

  • Five-column board: Needs Attention, Promises, Requests, Mood Watch, and Stable Veterans — side by side.
  • Per-Worker Profile breakdown is open by default with a six-trait spider chart, tiers, plain-English explanations, and an auto read on strengths/weak spots.
  • Promises and requests update live and are clickable.
  • Relationships you author in the World Editor now actually show up here (rivalries, alliances, mentorships).

🎬 Booking & Creative Tools

  • World Editor promo/angle templates now show up when booking — pick them in the Segment Editor and they actually affect the segment's rating.
  • Angle template narrative lines appear in show recaps — the lines you write (with {talker}/{target}) now headline the segment in the results.
  • Custom Match Gimmicks and Match Stories are now bookable — pick them on a match and they drive rating/injury modifiers and chain bonuses (previously authored but unreachable).
  • Pick exactly which show you're booking, and Auto-Book is now respected during Quick Advance.
  • Hitting Cancel in the Segment Editor returns you to the Card Builder instead of dumping you back to Booking.
  • Booking factors in injury availability and risk warnings.
  • Fixed a handful of booking and watch-show completion blockers that could stall a show.

⏱️ Match Length Actually Matters Now


How long you book a match is a real decision.

  • Live length guidance in the Segment Editor — it tells you the sweet spot for the match type, whether you're too short or dragging, the exact rating swing, and warns you if a low-stamina wrestler is going to gas in a long match.
  • Set the ideal length per match type in the World Editor — author the "sweet spot" yourself for any match type, custom ones included.
  • Iron Man is an hour now, like it should be.

🔍 Rivals & Scouting

  • "View roster" buttons all over World Intel — click any rival promotion to see who they've got signed and go poach them. It was always possible, just buried; now it's obvious.

🌍 The World Editor Now Drives the Game


A big pass making editor-authored content actually reach the simulation — what you build now matters in play.

  • Authored relationships are live — rivalries/alliances/mentorships surface in the Locker Room.
  • Staff skills actually matter — trainers, medical, and production staff now apply their authored skills, not just their presence.
  • Custom name pools are used — your first/last name lists now feed scouting and generated talent.
  • Title defense cadence works as intended — defense-frequency is read in the right units.
  • "Disable Aging" actually disables aging now (it was reading a different setting) — works from the editor and the in-game Settings menu.
  • Smoother editing — fixed text fields losing focus after a single letter and the selection jumping back to the top while you edit.
  • Hardened the data wiring across Promotions, Media/TV, and Import/Export so edits round-trip reliably into your game.

🎨 New Art + One-Click Art Tools


A big art drop plus tools to skin your whole world in seconds.

  • 220 new worker portraits added to the bundled avatar library.
  • 53 new championship belt designs added to the bundled title belt library.
  • "Fill Missing" tools in the World Editor — one click fills every worker without portrait art, or every title without belt art (only touches the blanks).
  • Auto Pick per worker/title — quickly assign one suitable bundled image to a single wrestler or belt.
  • Change Avatar & Change Belt now include the new art for manual selection too.
  • Smart assignment — auto-fill avoids reusing the same portrait/belt where it can, never overwrites your custom or hand-picked art, and matches belts to the title type (World, Tag, Women's, TV, and so on).

📰 Press & Media

  • Expanded Press screen and world news so the world reacts to what you do.
  • Better breaking-news ticker and news articles.

📥 Inbox & Injuries

  • Injury alerts open the wrestler's profile directly — no more digging through the roster.
  • The injury info on the profile is now red and impossible to miss.
  • Message pop-ups close after you hit their action button.

📋 Week Recap

  • A richer end-of-week recap so you can see what actually moved each week at a glance.

🤖 Genci (Your AI Advisor)

  • Worker meetings work offline now — real in-character conversations, not a generic summary.
  • Better next-step advice and how-to coaching.

🆕 New Game & World Setup

  • Smoother, more guided new game / sandbox world setup.
  • World Editor safety improvements — safer era storage, save/import handling, and worker CSV import.

As always, thank you all for playing and for the feedback — seriously, a LOT of this update came straight from your suggestions. Keep it coming and let me know what you think!

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