SPOILER WARNING
This update most likely adresses something you havent seen before!
Intel is here to make you think twice before proceeding.
BIG NOTABLE THINGS TO TALK ABOUT:
There was a huge update supposed to happen, but it was so big, i decided to divide it into parts. This part adds Joshua, a playable character easily found in the sewers. For that, you have to win a race against Joshua, in this completely new minigame!
Notably, this update also fixes the "Ending no #05, Rotten Heart"s problem. Before, it was impossible to get the ending as Margaret. Not only it is possible now, but there are a couple more "super evil" events that lead to it more easily, without the use of cheat codes.
The nuzlocke update was not good enough, so I reworked it to make it more fun and WAY LESS annoying (I'm looking at you, "PUSHOVER").
GAME ADDITIONS
-Joshua, new playable character (with new achievement attached), can be recruited in the sewers.
-Joshua has new lines of dialog to read through!
-Toxina was promoted to REAL playable character and now has real lines of dialog!
-If you recruit Toxina, there won¡t be any Toxina enemy (because Toxina is recruited!).
-if EGO is the first character in your party, EGO will be the controllable character when walking around.
-full actual controller support!
-you can go fullscreen from the settings menu.
-the game will remember which monitor you were on, and if you were fullscreen.
-you can see ending no#05 as Margaret now.
-new item, "JO crystal", can be found in the sewers.
-in the nuzlocke "lolwtf" mode, the NEW character "penn pall" now appears to help you (no achievement attached) (appears only if you have PUSHOVER and/or BASTARD recruited).
GAME CHANGES
-the cutscene triggered by you running over ALL enemies with a tank was reworked.
-the how to play section now explains mouse and controller buttons.
-on controller, the FULL REBOOT button was changed to SELECT instead of START.
-on controller, START now pauses the game as you would expect it to.
-when you see a CHOICE for the first time, now the game reminds you that it has 8 endings.
-the "omega chip" equipment now appears in the lybrarby, way earlier in the game.
-the "dynamite" item's description now says "this might kill you maybe".
-in key's "playables" room, the lybrarby's shroom character (shroomy) was added.
-in key's "playables" room, incomplete (actually inaccessible chratcers) will be out of bounds.
-bella donna's ballbuster/boobslapper dealt a billion damage, but now its just very very good instead.
-the nuzlocke "lolwtf" mode was reworked, and now it is not a pain in the butt to go through.
-BASTARD's effect changed from "you dont heal inbetween battles" to "you dont heal inbetween battles (but dead characters come back with 1HP at least)".
-PUSHOVER's effect was changed from "random character dies at the start of every fight" to "if a character dies in battle, they stay dead" (yes, this overwrites BASTARD's revive effect).
-zoinks (tank enemies) AoE attacks were always blue but i feel like should be white tbh.
GAME FIXES
-Fu's "cleanup" skill had no animation whatsoever.
-Fu's hypnosis buff status effects vanished if you died, now they won't.
-Bo's "combo master" status effect used to stay there forever.
-Bo's "legend armor" was bugged and wouldn't ever actually be equipped.
-Norma's "stun" skill description would appear randomly on your skills, regardless of character.
-the "NEVER GO BACK" voiceline now counts as "announcer" audio, meaning it can be turned off.
-Ronaldo's HOMNIBOOSTERGEYSER skill now correctly specifies "ronaldo's next YELLOW attack".
-fix for when you dont let Fu go, but the game thinks you did anyway.
-not letting fu go will trigger a "super bad" action event now.
-Jennyfer's "ROCKSTAR GAMMASLIDER" skill's animation looked yellow, but it is indeed blue damage.
-the small guys are now colored white (in game's code they always have been, i just forgot).
-the small guys' attacks are now correctly colored blue and yellow when you get hit.
-only easy mode changes enemies HP across the board, while medium keeps them as is.
-rearranged/rebalanced enemie's stats across the board a little bit for a smoother experience.
-Murdanna has now way less HP.
-Bella Donna's "TOXIC LOVE SICKNESS" was typeless, but now it counts as shock damage.
-Bella Donna's "LITTLE PRECIOUS" could still be used when bounded.
-Bella Donna's "LITTLE PRECIOUS" didn't revive party member before, for some reason.
-during the friendship middle finger event, norma appeared in their outdated prototype design.
-EGO's black highlights/hair streak thingy did not exist on the fullscreen art. i forgot.
-in "lolwtf" mode, max hp boost used to also heal your whole party. dont ask me how, i dont know.