
Aloha everyone! 🍍
This patch mainly focuses on bug fixing, localization improvements, balance adjustments and a first batch of quality of life features based on your feedback!
Added the “ADJACENT” keyword to several Gambits to avoid confusion and improve readability
Buffed several KNIGHT + PAWN synergies to make the archetype more viable and explosive
Buffed Blessed Tile related Gambits, as those strategies were heavily underused
Nerfed Lich’s Gambit, which was overperforming a bit too hard while still trying to preserve its fun factor
Added Board Customization with 21 different boards (17 unlockable) to personalize your runs ♟️✨
Thank you all so much for the bug reports, feedback, crazy builds and support ❤️
Added Board Customization
You can now choose between 21 different boards (17 unlockable) to customize the look and vibe of your runs ♟️✨
If the first piece you play is a PAWN it can move like a QUEEN.→ On your first turn, your PAWNS can move like QUEENS.
Catapult’s Gambit
Super Hero Landing’s Gambit
Princess’ Gambit
Scout’s Gambit
Mercenary’s Gambit
Squire’s Gambit
Fleur de Lys’ Gambit
Family’s Gambit
Excalibur’s Gambit
Firewatch’s Gambit
Makibishi’s Gambit
Selling a BISHOP creates a BLESS TILE on a random empty tile.→ Selling a BISHOP creates a BLESS TILE on a random tile.
[FIX] Crash when using Recruiter Hat’s Gambit on an empty stock
[FIX] Fixed intangible / immovable pieces
[FIX] Sometime the Boss Tooth’s Gambit do not give the right amount of money
[FIX] Makibishi’s Gambit now triggers correctly
[FIX] Commercial Gesture’s Gambit now triggers even if the stock is full
[FIX] Chinese Opening’s Gambit no longer says “No luck!” unconditionally
[FIX] Chronobreak’s Gambit sometime do not trigger
[FIX] On a board full of phantom tile, the game will try to keep a piece on the board as the last remaining piece instead of a random one
[DESIGN] Protector’s Gambit Description: After your first turn, PROTECT your ROOKS. → On your first turn, PROTECT your ROOKS.
[FIX] Fixed a bug when facing Hikarul with Tap To Play controls or a gamepad, allowing players to play Stock pieces (thanks Bensha 👀)
[FIX] Jawby Fisher now randomizes the piece it eats correctly
[FIX] Kev Borclick cannot have any INVOKER pieces.
[FIX] Mighty Kasparov skip turn ability is reset after a PAT
[FIX] When Phantom piece vanish, if the board only contains Phantom pieces, the game will now prioritize keeping a Phantom piece from the board as the last remaining piece instead of selecting a random piece (sometime in the stock).
Lich’s Gambit
Rarity changed from RARE → EPIC
Price changed from $6 → $9
Will no longer create a piece if the board is already full.
Pendant Gambit chance increased from 1/4 → 1/2
Foal’s Gambit chance increased from 1/4 → 1/2
Miracle’s Gambit chance increased from 1/3 → 1/2
Key of Life’s Gambit chance increased from 1/4 → 1/2
Carroussel’s Gambit chance increased from 1/3 → 1/2
Caterpillar’s Gambit chance increased from 1/4 → 1/3
Trampoline’s Gambit chance increased from 1/4 → 1/2
Trampoline’s Gambit rarity changed from RARE → EPIC
Chinese Opening’ Gambit chance increased from 1/5 → 1/3
Show Jumping’s Gambit chance increase from 1/4 → 1/2
On PAWN difficulty, Interest is now:1$ every 5$ (max 5$) instead of 1$ every 10$ (max 5$)
Kev Bortclick can no longer spawn with an INVOKER modifier
[FIX] Chaos Mode can now trigger correctly even if only ONE piece has a legal move
Localized the Strain Unlock “NEXT” button
That's all for Gambonanza 1.2.0!
The journey continues with update 1.3.0. I'll keep working through community-reported bugs, fine-tuning Gambit balance, and improving the Stalemate mechanic.
The Trojan Gambit will be replaced by a community-created Gambit, and the Shield Gambit will make way for something more distinct from Bubble Shield.
Thanks for playing, sharing feedback, and helping make Gambonanza better with every update. ❤️