I have another update regarding the release of the game.
Steam has confirmed that Unknown Operations: The Habitus will temporarily not be available for purchase in Germany. This resolves the issue that was delaying the approval process due to the planned use of historical Nazi symbols in future versions of the game.
For all other countries, the release can continue as normal.
Later, once I prepare a version adjusted for the German market without the restricted symbols, Steam will help me set up its release in Germany and remove the current restriction.
For now, the only thing left is to complete the approval process for the current build.
Thank you all for your patience, support, and understanding. I’ll keep you updated as soon as I have more news.
Added blur to the front part of the weapon while aiming.
Fixed an issue with taking items from the inventory when more than one of the same item was available.
Adjusted vehicle behavior.
Expanded the shooting range objective.
Added a display of the currently assigned key for the tutorial section.
Added damage states to the player icon.
Added visual damage states to the player HUD (Blood Screen).
Adjusted weapon behavior.
Adjusted weapon animations while the player is prone.
Expanded the leaning system.
Reworked weapon reload animations.
Procedural steering wheel hand animations now correctly follow wrist rotation.
Adjusted ammunition display inside magazines. Ammunition should no longer protrude from the magazine.
Expanded building destruction to include roofs and interior elements.
Expanded grenade sound effects and adjusted grenade throwing mechanics.
Added a new animation for the M24 grenade.
Made minor adjustments to the inventory layout. Firearms can no longer be removed from weapon slots on the player character. This feature will continue to be refined.
Added a widget displaying the currently selected weapon when switching weapons.
Removed the previous widget displaying the currently held weapon and weapons equipped on the player character.
Unified the inventory, looting inventory, journal, and map interfaces.
Added options to the looting inventory to take all ammunition or all medical kits.
Added landmines that react to both the player and vehicles.
Added destructible barbed wire that can damage the player.
Adjusted material penetration based on the caliber of the ammunition used.
Ladders can now be destroyed with dynamite or by firing at them with a tank.
Fixed an issue where NPCs did not react to the player while the player was inside a vehicle.
When a vehicle overturns, NPCs now exit the vehicle and continue their assigned objective if they have one.
Fixed an issue with NPC lighting detection. NPCs now correctly react to flashlight illumination.
Made numerous fixes to the AI Controller.
NPCs inside vehicles or operating static weapons can now be killed, causing the respective weapon to stop firing.
Adjusted the layout of HUD elements.
Updated the Cutscene Manager for cutscene and Fade Screen management. Removed the creation of a new widget and replaced it with a built-in Unreal Engine function.
Adjusted the way the player character is used in cutscenes.
Disabled GPU-based PCG grass spawning due to several engine crashes during map startup.
Updated FSR to version 4.1.1.
Updated DLSS to version 8.7.2.
Adjusted object spawning inside openable crates.
Added river generation for newly added maps.
Generated new maps for newly added locations.
Added new cutscenes.
Updated existing cutscenes.
Added new loading screen images.
Created new MetaHuman characters separately for gameplay and cutscenes.
Added new mission dialogue.
Fixed particle effects for iron and sheet metal.
Made minor adjustments to color presentation.
Added an outhouse.