
These are the major changes implemented between August 25 and September 9.
This update includes new weapons and upgrades, combat system improvements, and fixes for network and terrain-related issues. New Weapons
Throwing Axe has been added.
It bounces off terrain multiple times and embeds itself in enemies, stacking a gravity effect on them.
Rock has been added.
It restores ammo based on the distance traveled and randomly appears as one of several visual variants.
Bat has been added.
It attacks in front of the player and can reflect enemy projectiles.
Revolver has been reworked.
It now uses manual loading instead of automatic reloading.
After using a skill or finishing a dash, it rapidly fires all remaining ammo.
Javelin has been reworked into the Harpoon.
Retrieving a harpoon embedded in an enemy deals damage and pulls the target toward you.
Shuriken burst fire and retrieval mechanics have been reworked.
The following upgrades have been added:
Expanding Bullet, Additional Shot, Charge Bullet
Borrowed Time, Drunk, Nine Lives, Blood Donation
Stealth Bishop, Repeated Acceleration, Castling
Freeze Tag, Hello Bomb
Pistols, Throwing Drill, Treasure Map
Move? Attack?
The new upgrades include unique icons, status indicators, and some upgrade-specific visual effects.
Upgrade selection now uses mouse-focused controls.
A state where no card is selected has been added.
Card selections can now be confirmed using the button assigned to firing.
Projectile path detection has been improved to prevent high-speed projectiles from passing through thin terrain.
Explosion and turret knockback calculations have been refined.
Once you begin moving on ice, normal movement controls can no longer change your direction.
Players now die immediately when outside the arena, even while flying.
The lower out-of-bounds boundary has been moved slightly farther from the screen.
Wall collisions, terrain destruction effects, and related sound effects have been improved.
Heavy Bullet damage: 40 → 50
SMG damage: 20 → 25
Shotgun range reduction: -50 → -65
Extended Mag bonus ammo: +6
Regeneration interval: 4 seconds → 1 second
Rollerskates duration: 4 seconds → 3 seconds
Explosive Bullet damage reduction: -25% → -40%
Sniper Rifle bonus terrain damage: 50 → 100
Turn-Based Movement speed scaling: 50 → 40
Base movement restart delay: 0.3 seconds
Promotion bonuses have each been adjusted to 75%.
Artillery targeting speed, maximum targeting range, and control responsiveness have been improved.
Fixed an issue where the AI repeatedly moved back and forth because it evaluated attack and retreat conditions separately.
The AI now considers its current weapon, upgrades, distance, and difficulty when deciding whether to attack, retreat, or adjust its range.
Cosmetic options are now randomized when selecting a bot.
Random gameplay tips are now displayed on the loading screen.
Adjusted the main menu’s font sizes and button spacing.
The customization screen can now be opened directly from the lobby.
Name and customization changes are now immediately reflected in the lobby.
Improved the readability of numbers displayed on upgrade icons.
Improved line breaks and stat color coding in upgrade descriptions.
Improved multilingual fonts and fixed translation display issues, including those affecting Japanese and Chinese.
Fixed an issue where certain terrain objects could not be destroyed on clients.
Reduced instances where wall states became desynchronized between the server and clients.
Fixed intermittent issues with starting positions, victory and defeat messages, and restarts.
Fixed an issue where players appeared rotated in the next round after falling out of the arena.
Fixed upgrade icons from previous rounds remaining on the screen.
Fixed an issue where dash and dodge checks repeatedly triggered, allowing invincibility to persist.
Fixed grappling hook and harpoon states carrying over into the next round.
Fixed Nine Lives still causing the player to lose after activating.
Fixed automatic reloading stopping after retrieving Shuriken.
Fixed Charge Bullet bypassing attack speed when clicked rapidly.
Fixed Treasure Map sound effects playing when the opponent found the treasure or while the round was ending.
Improved Throwing Axe collision detection, rotation, embedded position, and client-side visuals.
Improved Bat swing and projectile reflection detection.