Brave New Wonders · published
Happy Steam Programming Fest, Pioneers!
But first - an announcement:
In Brave New Wonders, you’ll build sprawling production lines, optimize every system, and command intelligent automatons that follow the commands you write in plain language. Part factory builder, part city builder rising from the ruins, it puts a civilization's revival in your hands. No conveyor belts and no coding: it’s just you and your army of automatons.
If you’ve been looking for a sign to try Brave New Wonders, this is it! The free demo has been given an update, with added polish and many improvements, making it easier than ever to jump in and start building before the full game launches on September 21st.
The demo isn’t just a tutorial-only build: it’s a complete slice of the game through the early game loop. You begin on the Americas, the most accessible biome in the Archipelago, with balanced resources and navigable terrain. You may also encounter ruins - some that are empty, and some that are guarded by old-world machines. If you find a relic within these ruins, you’ll be able to take it back to your train station and develop new technologies.
The demo also gives you an opportunity to try the unique text-based command system that we’ve built, where you can write commands in plain language, watch it generate in real-time, and modify the behaviour graphs as you see fit.
New to Brave New Wonders or in need of a refresher? Learn more about the game and get answers to your questions by reading some of our previous posts:
The text-based command system with a full walkthrough on how commands work (here)
What are The Wonders? The fully operational mega structures built by you (here)
The Archipelago: what your automaton is actually building toward (here)
Start with preset commands. The library covers most early-game logistics needs and teaches you the vocabulary the command system uses before you start writing your own.
The behaviour editor shows you the generated behaviour graph before you confirm. Read it before you assign the command. It is the fastest way to check whether the automaton interpreted what you meant.
Signal coordination between buildings is where the system's real depth lives. It becomes available as soon as related tech trees are unlocked. Configure your production buildings to emit signals based on their status early in your run. Building automaton instructions around those signals can significantly increase factory efficiency.
The ruins on the starting continent scale in difficulty. Do not attempt the largest ruin without a defence system. Unlock combat capability early, and clear the smaller ruins first.
Save files from the demo carry over seamlessly to the full version of the game when it's launched. Start your journey now and pick up right where you left off when the game launches on September 21st.
As always, your feedback is incredibly valuable to us as we continue developing the game, and will help us make further improvements even after launch. Keep sending in your suggestions, bug reports, and comments through the “Share your Feedback” button in the main menu in-game. You can also leave comments over on our Discord.
Wishlist on Steam: still the strongest signal you can send
Discord: chat with the devs and share your feedback
Reddit: where the factory optimization discussions happen
Mailing List: direct updates and other announcements
Your Factory Awaits!
Sala @ City from Naught