Hello everyone!
Thanks for all the time on the demo build so far! It is motivating to see you all enjoy and provide feedback for the game! After the UI Overhaul, the majority of the feedback was about the sense of speed and the wacky camera movements. So with the first full early access release of the DEMO, the camera movement is overhauled to provide a more natural feel. You can find the changelogs below! As always keep the feedback coming! I will try my best to make DIVEBOMB: Weaponized Racing the best it can be with your help.
Demo Version 1.0:
Gameplay:
-Increased ground clearences of Hayate and Bruiser to help prevent getting stuck on rough terrain.
-Changed gameplay camera movements for smoother and more natural camera feel.
-Improved gear ratios of Bruiser for a more realistic feel.
-Reduced sensitivity of handbrake.
Fixes:
-Fixed an issue that blocked downshifts while the car is sliding, preventing drifting comfortably.
-Fixed an issue that caused NPC's to pin the player in front and continously push them.
-Fixed an issue in Aurora Aerospace that caused the player to get "WRONG WAY" warining while still on track.
-Fixed some collider shapes in all maps to reduce unexpected collision impulses.