
Thank you for playing! Today, we have implemented the following updates to the game.
⚠️ Important: Safety Fixes & Bug Responses
Save Data Protection Enhancement
If loading fails, the system will now completely stop writing data and display a notification on the screen. (Your save data remains intact, and you can attempt recovery by restarting the game.)
🌟 New Content & Features
1. New Difficulties Unlocked: "Abyss" to "Oblivion"
6 new difficulty tiers have been added beyond Torment (for a total of 10 difficulty tiers).
New Difficulties: Abyss / Catastrophe / Inferno / Apocalypse / Armageddon / Oblivion
Level Cap Increase: Raised to Lv. 125
New Tasmon Added: 23 new entities (Arcana: 10 / Beyond: 11 / Cosmic: 1 / Celestial: 1)
New Jobs: 4 added (2 Rare Jobs / 2 Hidden Jobs)
Race-Specific Skills: 252 new skills added
Origin-Exclusive Eggs: 4 new entities can only hatch from eggs dropped in specific difficulties and acts.
New Equipment Level Tiers: 90 / 100 / 115 / 120 / 125
2. Refinement System Update
Advanced Draw: Costs more resources than usual, but guarantees higher rarity options.
100x Draw: Perform 100 draws at once and select your preferred result from a list. (The standard single-draw button remains available.)
3. Steam Achievements Support (50 Achievements)
Added 50 Steam achievements ranging from hatching your first egg to mastering Death Mode, as well as milestone records for single-hit damage, damage taken, and single-target healing. (Supported in Japanese, English, and Simplified Chinese).
4. Battle Pass Tier 31 & Season 1 Final Reward Expansion
Free Tier (Level 31): Added "Secret Crystal" x1 (Allows resetting skill milestones; added based on player requests).
Premium Tier (Level 31): Added "Guaranteed Arcana Egg", "Secret Crystal" x3, and "Ocean of Stars Commemorative Coin".
⚔️ Battle System Adjustments
Expanded Skill Slots: Learning unique skills from Rare or Hidden jobs increases max skill slots by 1, up to a maximum of 6 slots. Slots can be equipped with any basic, rare, or hidden skill freely.
Clarified Roles for "Cover" and "Taunt"
Cover: Takes incoming attacks aimed at the ally with the lowest HP.
Taunt: Draws all enemy attacks to oneself. Counterattack damage is increased by 2x while Taunting.
"Skill Power" Affects Buffs & Mitigation: Skill Power now scales buff amounts and damage reduction, matching its behavior with attack and healing skills.
CRIT Buff Logic Fix: Fixed an issue where CRIT Rate buffs had no effect if equipment already reached the 80% soft cap. Buffs now stack beyond the cap. (Note: The base cap from equipment alone remains 80%).
DoT & Single-Target Skill Buffs: DoT (Damage over Time) effects can now deal Critical Hits to balance overall combat effectiveness against high-multiplier AOE attacks.
🛠️ Equipment & Progression Adjustments
Main Stat Rebalancing: Fixed an issue where sub-stats outscaled main stats on certain equipment (5 attributes). Main stats are now guaranteed to be higher than matching sub-stats. (Applies only to newly dropped gear after this update).
EXP Sharing for Reserve Members: Reserve characters not in the active party will now passively receive 1/20th of the EXP earned in battle without reducing active party gains.
Stat Cap Display Improvements
Displays both active cap and raw equipment totals (e.g., "+100% (Cap reached, Equipment Total: +267.3%)").
Max HP cap (+100%) from refinement is now explicitly displayed on the status screen.
🐛 UI, Translation & Bug Fixes
Fixed an issue where skills granted via refinement were not displaying properly on the skill screen.
Fixed an issue where certain race encyclopedia buffs incorrectly displayed "+0%".
Improved inventory error messaging when full.
Fixed a visual overlap issue with the Reset button on the Sphere Board.
Updated all Celestial-tier character artwork for visual consistency.
Fixed English translation issues regarding awakening skill descriptions and weekly skill names.
Thank you for your continued support!