
0.7 is about the far end of your MMO. The instances you build can now become the thing a whole server organises around, the adventurers running them can change shape to suit the fight, and everything you author can finally leave your world and turn up in someone else's. If you are continuing a 0.5.x or 0.6 world, MMOS will ask before upgrading it and keep a backup copy of the original save.
Raids are now available. Choose Large, or the new Epic arena size, when placing one, and gather groups of up to thirty adventurers with quick 10, 15 and 20 presets.
Bosses with an identity. Bigger models, tints, adornments, auras and floating encounter names, plus an enrage that turns the fight desperate below 30% health.
Content to start from. A seeded three-act raid ships ready to explore and dissect.
Watch the whole roster. Spectating a run now shows party and raid frames beside the action, with health, role and who is being targeted.
In the free demo. Raids are not held back for the full game. Why not, right?
Adventurers can now change into animal and monster forms. Author a shapeshift ability in the Ability editor, pick one of five bodies (cat, wolf, bear, bird and demon), tune its stats, and grant it to a class. A form lasts until the adventurer drops it, or you can give it a timer in seconds. A form can also override the free auto-attack's style, so a bear can swing where its owner cast. Adventurers shift on their own when a form suits the moment: a swift cat for the open road, a bear to soak up hits, and a bird that truly flies once flying mounts are researched. It all starts with the new Shapeshifting research node, found beside Classes on a roomier Research screen.
Everything you author can now travel between worlds. Export items, classes, monsters, quests, dungeons and raids into a pack file, share it, and import it into another world; the pack brings along whatever its content needs to work.
A library of your own. The new Content Packs window keeps every pack in one place and shows exactly what is inside before you commit.
Switch a pack off without losing anything. Disabling a pack in a world never deletes what it has already made.
Four official packs ship with the game. Dungeon and raid layouts arrive as templates that wait until you place them.
Choose how a world begins. New MMOs now lets you pick how much content your world starts with (default on - disable in the new shiny sandbox settings)
A Visit objective points at any NPC, town or city you have placed: the adventurer sets out for it, arrives, then walks back to the giver to turn in (or it completes upon arrival, your choice). A Profession Work Order names one gatherable or one recipe and a quantity, and only what the adventurer gathers or crafts after accepting counts toward it. A quest can finally ask for real profession work instead of waiting on a lucky drop.
A quest can now offer several items and let the adventurer take exactly one, picking whatever suits their class best. The Quests panel was rebuilt around it, and adventurers weigh what a quest truly pays before they accept it.
Abilities learned ten new tricks. Leech heals the caster from the damage a spell really lands, and Deflecting returns part of every blow to the attacker; both can also be authored onto gear. Opener and Execution add bonus damage above or below a health threshold you choose. Silence stops spellcasting while the sword still swings, and Disarm does the exact opposite. Charge rushes the caster into melee and Pull drags the target in. Chain makes a spell hop between nearby targets, and Terrain plants a circle on the ground that pulses once a second until it fades. Adventurers, combat pets and monsters all use them, and the Ability editor has a new Delivery card for choosing between Direct, Chain and Terrain.
Sort your items, monsters, abilities, quests, mounts, professions, classes and titles into Collections you name yourself, and let a single definition belong to as many of them as you like. Filter a catalog down to one Collection, then turn on Select to tick several rows at once and duplicate, delete or file them in a single move. Anything destructive spells out what it will touch before it happens.
A Views button now sits in the bottom-right controls. Switch between Normal, Zones, Quests, Factions, Fun and Gatherables to read your world at a glance: zone scores, live quest markers, faction reach, where fun is coming from, and every gather node pinned above the trees that hide it. Each zone also gets a dossier that explains exactly why it scored the way it did.
The MMO panel's first tab is now a control board. Subscribers, online seats, the login queue, quality and growth read as meters and lamps instead of a column of numbers, your operator levers sit beside them, and a strip along the bottom names the one thing limiting your MMO right now.
Press and hold the left mouse button on anything you have placed. A claw closes around it, the object lifts and follows your cursor, R turns it a step, and letting go sets it down on the tile under the cursor. It stays the same object, keeping its stock, staff, ratings and history.
Mob stats and encounter tuning. The Mob editor now spells out what a creature actually does at real levels: health, damage and its whole ability kit. The spawner shows the exact stat range that camp will field once its level band, tier and world difficulty are applied, and Champion and Boss strength can be tuned camp by camp.
Profession Trainers. Trainers are now Profession Trainers, and you decide what each one teaches. A placed NPC can host a trainer of their own, so a hermit by the road can teach Herbalism with no settlement around them. Existing trainers keep teaching everything until you say otherwise.
Homestone. Adventurers bind a Homestone at an inn or a city, then channel it to travel back there once per in-game day. Their info window shows where they are bound and whether the stone is ready, and the building counts the adventurers who call it home. It unlocks with the new Homestone research, after Cities.
Zone colours. Give every zone a colour of your own on the map, or leave it on Automatic. Draw zones as outlines, fill them in, or switch the overlay off; the choice is remembered between sessions.
Hall of Legends. The History tab now keeps permanent plaques for realm firsts and first finds, and you choose which loot tiers reach your world's timeline.
Save thumbnails. Saving captures a picture of your world, and the Load menu shows it beside each save.
New Game now opens onto the rules of the world itself. Tick Customise Sandbox and more than forty dials fold out, sorted into money and servers, players and loyalty, growth, levels and XP, challenge, devoted fans and world events. Set your starting gold, the subscription price, the level cap, how quickly players tire of the same activity, how hard monsters hit and whether surprise events visit at all, then put the lot back to the defaults whenever you like. Dials that the Cosy and Brutal presets own are shown but locked, so choose Classic when you want the run of everything.
Editor previews stay in view while you scroll the controls beside them, and the terrain diorama no longer stutters or pulses backwards.
Party and raid frames no longer overlap the retention meter, and hover tooltips no longer stick to the screen after the pointer leaves.
Raid instances say Raid Settings, instance spawners match overworld spawners field for field, and raids use summon stones as intended.
Respawned dungeon trash is fought properly instead of being walked past on the way to the boss.
Town and city windows contain their own scrolling instead of growing past their close button.
Terrain painting no longer produces wrong grass and dirt edges.
Inventory items are framed by quality, gatherables and recipes list from level 1 upward, and Quit Without Saving is readable again.
Boss nameplates read as encounter signage, and a red aggro ring on a spawner shows the range at which its mobs notice adventurers.
Performance work on the auction house, pet rendering and larger worlds.
0.7 pushes MMOS toward the parts of an MMO that people remember: the raid night, the class that turns into something else, and the content that outlives the world it was made in. Everything here is playable in all 24 supported languages. Thank you to everyone testing, reporting bugs, and sharing worlds. I would love to see the raids you build in 0.7, and even more the packs you send each other. Steam workshop compatibility will be in the full version.