Fixes inspect not being available in trade menues
Fixes drag'n'dropping not registering when dropping slightly outside slots
Fixes health bar not displaying fire damage over time delta correctly
Fixes health bar not displaying static damage over time delta correctly
Fixes health bar not displaying acid damage over time delta correctly
Fixes health bar not displaying ice damage over time delta correctly
Fixes health bar not displaying bleeding damage over time delta correctly
Fixes some arrow trails having a black outline
Fixes item duplication issue in tooltips
Fixes item tooltips not closing when opened multiple times
Fixes loadout being reset when leaving the tutorial early
Fixes an issue where the player could be sent into orbit after looting container
Fixes weapon damage components not showing damage stats
Fixes unnecessary shadow redrawing in UI inventories
Fixes Carpenter's House door destructible.
Fixes Mason's House door destructible.
Fixes stacking items merging materials
Fixes item mass not being correctly calculated
Fixes in-game task list not updating objectives correctly
Fixes impact popups getting stuck on screen
Fixes being able to swap a bag into itself
Fixes slots displaying incorrect icons while generating
Fixes some interactables being interactable through floors / walls
Fixes an issue leaving and rejoining the same players would break the lobby
Fixes tooltip flickering on opening
Fixes "Search Faster" making you search slower.
Fixes spells being parryable
Fixes arrows being parryable
Fixes quest rewards being randomized
Fixes encumbrance stat modifiers.
Adds ability to select quick-use items with keybinds without opening quick-use wheel (alpha 3, 4, 5... by default)
Adds break free mechanic to ogre grab, bull grab and tentacle grab.
Adds starlight VFX.
Buffs Reverse-Engineering
Changes tooltips to display true armour values rather than base values
Improves stash UI feedback / user experience
Improves item ui feedback / user experience
Improves start / ready button signalling
Improves chat user experience
Implements skill: Slippery
Implements armour material resistances
Implements armour material weaknesses