
- Adds vault ability, allowing Operators to traverse cover obstacles. Updates cover spots across the map to support the new movement.
- Adds Reinforcement command with vehicle and comms availability checks gating the call.
- Begins first pass of wounded standing animations across all weapon types and unarmed states. Additional animations reflecting wound type and severity will be layered in over time.
- Adds Lensatic Compass as an equippable item; compass display is now tied to whether the item is equipped. One Compass equipped on a team grants the overlay to all Operators on that team. (Coming via hotfix 02.08.26)
- Adds first pass of key rebinding support; additional commands will be added in future updates.
- Adds AP cost to inventory actions performed outside of the Command Wheel.
- Adds audio feedback when moving items and loading magazines in inventory.
- Adds Operator callsigns to the world map display alongside team badges, with a toggle to show or hide them.
- Begins initial pre-operation setup; players start with two Operators and build out their full roster via the Reinforcement command.
- Updates first village layout with reworked building placement, expanded cover positions, and pathfinding improvements.
- Moves movement speed into the toggle system with multiple states cycling through available speeds.
- Updates Command Wheel with spacing fixes, toggle behavior corrections, and refreshed placeholder icons.
- Moves Suppressive Fire into the Overwatch section, renamed Area Fire.
- Moves End Turn from the inner to outer ring of the Command Wheel.
- Updates HUD bottom panel posture icon to correctly reflect active Operator posture.
- Misc. bug fixes and general improvements across combat, inventory, UI, animations, and map systems.
- Adds keybinding to Hide/Reveal in-game Menu widget with ESC. Menu hidden by default
KNOWN ISSUES // BUILD NOTES
- Movement confirmation sounds are placeholder and will be replaced in the next update.
- A number of Command Wheel icons are still placeholder and will be replaced in the next update.
- Some gear, pouch, and rig slots may not accept certain items correctly. This will be reworked and resolved in the next update.