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Factory Town 2: Paradise›Events›Patch Notes 123
Game update

Patch Notes 123

Factory Town 2: Paradise · published 2 months ago · build 24110149

All eventsPlayers around this dateRead on Steam

Gameplay

  • Added more tomes to mini volcano random quests

  • Agent Trigger and Inventory Sensor can now be rotated

  • Added icon that appears over the avatar’s head when you’re in free look mode. Clicking this icon will return to avatar mode.

  • New Interface option: “Find Avatar Icon”, which lets you turn off the icon that appears over the avatar when in Free Look mode

  • Steel Rails have a different texture than Iron Rails

  • Improved display for message board and sign post

  • Villagers primary selection tab is now ‘Status’ instead of ‘Tasks’ (and the previous empty 'status' tab has been removed)

  • Added new biomes: square, circle, and mesas. (Square and Circle do not appear in the default list of biomes)

Bug Fixes

  • Fixed bug: player could get softlocked if they used the ‘X’ button on the audio controls panel while in the launch menus

  • Fixed bug: Fish were never visible by default in the global inventory

  • Removed the ‘Add Task’ cursor target behavior when you have highlighted a rail car (only Steam Train Engines can assign tasks for trains)

  • Fixed bug: when in underground view, rail carts and animals were highlighable, and highlighting an above-ground animal or rail cart would cause the camera to switch back to above-ground view

  • Fixed bug: header on Rewards panel was not localized

  • Fixed bug: “Not linked to any resource” tooltip was not localized

  • Fixed bug: “None” label on mastery panel was not localized

  • Dialogue panel will expand its height if the text requires it

  • Fixed bug: Avatar unable to transfer items to / from Farms and Foresters

  • Rail cars that aren’t steam train engines no longer attempt to load legacy saved tasks, which was causing pathing errors

  • Fixed bug: Crops that were cultivated and not next to native crops would never gain affinity

  • Removed obsolete “Crush Result” item from list of liquids

  • Fixed bug: toggling the “Tutorial Highlights” preference would not change the displayed preference value

More from Factory Town 2: Paradise

Other announcements

All events
In-game event28 Aug 2026Patch Notes 136Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a reg…In-game event21 Aug 2026Patch Notes 135Shopping Balance Changes Players aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy. This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long s…In-game event10 Aug 2026Patch Notes 134Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points) · Improved terrain shading · Smoothed motion of sun on sunrise and sunset · More adjustments to dynamic lighting · Fixed some non-localized terms