Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Factory Town 2: Paradise›Events›Patch Notes 120
Game update

Patch Notes 120

Factory Town 2: Paradise · published 2 months ago · build 23972189

All eventsPlayers around this dateRead on Steam

Crop Planting Rework

  • Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it

  • Created new quest tab & category “Cultivation”, which holds all the new cultivation quests

  • If cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t need to click through a bunch

  • Removed restriction that crops must be planted near crops of the same type

  • Crops can now be ‘native’ (spawned with map) or ‘non-native’ (manually planted). Non-native crops have a fraction of the crop yield of native crops.

  • Non-native crops can convert to Native crops, but slowly. They get 1% Affinity each time they regrow, 1% each time they are cultivated by Farm or Forester worker, and a bonus 1% for each native crop of the same type they are adjacent to when they finish growing. At 100% Affinity they become fully native crops

  • Removed “Import” farming options - no longer needed since you can plant crops anywhere

Farm / Forester changes

  • Workers and Farms and Foresters are now able to harvest items as well as cultivate

  • Farms and Foresters now have checkboxes to allow harvest and or cultivation behaviors for their workers. (Legacy maps only have ‘cultivate’ checked to maintain behavior consistency, but new buildings placed will have them both checked by default)

Misc Features

  • Added new Super Power Perk: Cloud Blocks. These new blocks cost 250 gold each and can be built at any height, and can support buildings and all other structure types without requiring supports themselves.

UI

  • Cultivated crops now show a “Cultivated: Yield x2” item on their selection status panel

Balance

  • Max workers for Farm and Harvester Hut increased from 3 / 5 / 8 to 5 / 7 / 10

  • If a worker’s inventory is full of incompatible items when they attempt to run a pick up / harvest behavior, they discard those items

  • Steel Rail tiles now let trains move at twice the speed of Iron Rail tiles

Bug Fixes

  • Fixed bug: was unable to use the move tool to reposition trains

  • Fixed bug: ‘wake the volcano’ achievement would trigger when loading a custom map. It should only trigger when starting up a new campaign map

  • Fixed bug: multiple workers would target the same resource for cultivation

More from Factory Town 2: Paradise

Other announcements

All events
In-game event28 Aug 2026Patch Notes 136Mana Rechargers The Shrine buildings have been pretty underpowered, mainly because they fully consume Mana Crystals and those are fairly expensive to make (especially with very high water requirements to get the Mana Shards). So I've added back a highly-requested system from Factory Town 1: Mana Rechargers! Mana Rechargers take Depleted Mana Crystals, and a little Magic Powder, to produce a reg…In-game event21 Aug 2026Patch Notes 135Shopping Balance Changes Players aiming for the Utopia achievement were having difficulty getting 100% happiness for all their villagers. There was always a small handful of workers just slightly unhappy, but by the time they shopped to full happiness, another worker would become unhappy. This was mostly due to some previous changes meant to prevent workers from abandoning their jobs for long s…In-game event10 Aug 2026Patch Notes 134Fixed bug: Perk Points were not counted correctly in the end game. (Players who had completed mini-volcano quests, then beat the game, were not seeing correct counts of available perk points) · Improved terrain shading · Smoothed motion of sun on sunrise and sunset · More adjustments to dynamic lighting · Fixed some non-localized terms