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STAR WARS™: The Old Republic™›Events›Game Update 7.9b Patch Notes
Game update

Game Update 7.9b Patch Notes

STAR WARS™: The Old Republic™ · published 3 months ago

All eventsPlayers around this dateRead on Steam

Highlights

Some SWTOR players may need to set up additional firewall/port forwarding rules and permit outbound TCP 9001-9021 from the SWTOR Game Client if they have manual port forwarding or a firewall configuration.

General Bug Fixes

General

  • [Korriban] The pillar that appears in front of the doorway inside the Sith Academy has been removed. 

  • [Ruhnuk] Characters using Male Body Type 3 no longer get stuck when jumping immediately after using Quick Travel to the Excavation Overlook travel point.  

Missions

  • [Thus Always to Tyrants / Number One with a Bullet] Various Imperial soldier NPCs' head models now appear properly aligned with their bodies. 

Cinematics

  • [Master’s Enigma] Fixed shots in the cinematic of leaving Odessen that were showing incorrect views in the background.

Items

  • When buying an item with token currency, the “Final Warning” dialogue will now only appear when the item cannot be refunded. 

  • The Sporefall, Obsidian, and Terra Shaclaw are now referred to as their proper names in the descriptions of each minipet. 

Companion & Contacts Window

  • Torian Cadera/Vette is now listed in the "Ineligible for Story” tab if the player chooses to leave him/her to die in “End Times”. 

  • Rass Ordo now appears only once in the window after Legacy Reborn is completed. 

  • Original and Knights of the Fallen Empire returned companions now remain in the same category tab when players transition to story phases. 

Wreckage on Dantooine

  • The [MASTER 4 Orbital Core] mission is now available at the terminal while the Core Competence mission is active.  

  • Fixed an issue that prevented players who skipped the Dantooine Crash Site introduction mission from purchasing higher ranks of hazard protection.


Legacy Reborn Bug Fixes

(WARNING: Section will contain spoilers!)

General

  • The correct animation triggers when Darth Malgus jumps while in combat. 

Abilities

  • The visual effect of the “Focused Storm” ability is now visible when Darth Malgus casts it on enemy NPCs. 

  • Darth Jadus’ “Storm of Shadows” ability now only damages the player after the attack has completed.

  • The sound effects for T7-01’s “Reconfigure Circuit" and “Blaster Volley” abilities are now audible.  

  • The Power Droid’s “Massive Discharge” ability no longer affects the player if they are outside of the AoE’s area of impact. 

  • The sound effect for the Cable Droid’s “Massive Discharge” ability now triggers when it is cast.  

  • The sound effect for the “Bombardment” ability now triggers when used to destroy the Air Defense cannons. 

  • The “Repulsor Pushed” stun debuff icon now appears as intended during the [Hidden Fortress] mission. 

  • A Hovertank’s basic attack no longer casts a debuff on the player. 

  • The Sith Monstronsity’s “Dark Blast” ability now deals damage immediately upon impact. 

  • The sound effect for the Sith Monstrosity’s “Enraged Smash” ability now triggers when the ability is being used. 

  • The sound effects for Heta Kol’s “Launch”, “Charging Shard”, “Laser Slash”, and “Crystal Shield” abilities now trigger when she uses them.  

  • Darth Jadus’ “Blast of Shadow” ability no longer displays an additional visual effect if the player is outside of the AoE circle. 

  • Darth Jadus’ “Repel” ability will no longer push the player into Darth Nul’s machine. 

  • Players will now only receive damage from the “Horrowing Storm” ability when within its AoE range. 

  • During the [Defeat Darth Jadus] mission step, Darth Jadus’ applied buff now displays a name, icon, and tooltip.  

Missions

  • [Destroy the Frigate’s Turrets] Fixed an instance of the "Bail Out" ability not working. 

  • [Disconnect the Droid from the Power System] Players can now only interact with the Power Droid once they’ve completed the mission’s previous steps. 

  • [Speak to Shauz Farr] Sa’har no longer spawns as a follower if the player exits and reenters the phase after completing this mission step. 

  • [Destroy Air Defense Cannons] The player character’s weapons can no longer be seen levitating at the spawn point. 

  • [Defeat Darth Jadus] The invisible NPC is no longer present once Darth Jadus is defeated. 

  • [Destroy the Hovertanks] The tooltip now appears when the player’s cursor hovers over the map icons. 

  • [The Hidden Fortress] The Basilisk’s Charge ability now only works for enemies in front of the Basilisk. 

  • [Get to the Orbital Defense Controls] Theron Shan will now stay near the player during this mission step. 

  • [Defeat Darth Jadus] Darth Jadus no longer spawns inside of Nul’s machine if players log out and then back in while on this mission step. 

Cinematics

  • [General] Fixed various issues with assets clipping during cinematics. 

  • [General] The Meditation Sphere’s Anchor no longer appears interactable during cinematics. 

  • [Speak to Major Anri] The landing ship now remains visible in the background for Imperial players. 

  • [Into the Shadows] T7-01 no longer appears through a wall in certain cases. 

  • [Into the Shadows] The player character and Lana Beniko no longer appear to walk through a wall when entering the briefing room. 

  • [Contact the Rest of Your Forces] The camera will remain in focus for player characters using body types 3 and 4 while kissing Lana Beniko.  

  • [Disconnect the Droid from the Power System] The player character no longer abruptly equips their weapon when speaking to Jekiah Ordo. 

  • [Speak to Malgus] The player character now holds their weapon correctly when confronting Darth Malgus. 

  • [Speak to Malgus] The player’s weapon remains sheathed/holstered when confronting Darth Malgus. 

  • [Confront Darth Jadus] Darth Malgus no longer redraws his lightsaber. 

  • [Confront Darth Jadus] Darth Malgus’s hand now appears to grip his lightsaber. 

UI

  • The following maps no longer change to the World Map while the player is walking along the area pathways: 

    • Naga Sadow’s Laboratory 

    • Fortress Sub Level 

    • Command Deck

    • Fortress Defense Control

  • The  map no longer changes from “Fortress Defense Control” to the World Map when Lana Beniko uses the “Dash In” ability. 

  • [Exit the Service Tunnels] The mapnote for the exit is now displayed on the map while the player is controlling T7-01.

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