
1. Adjusted the calculation method of skill damage. Now, total damage = weapon base damage x skill damage multiplier
2. Optimize the skill operation method and automatic enemy detection. Most skills will be released towards the nearest enemy when not locked. Skills that are continuously released can change their release direction by adjusting the camera direction
3. Enable protection against injuries from falling from heights
4. The buff and cooldown status of the set will be displayed in the buff bar
5. The random stats on equipment will be graded according to T0-T9, distinguishing their value ranges (equipment generated before this version will not be affected)
Welcome everyone to the updated experience