

Calling all translators! We've updated our localisation spreadsheet with new untranslated strings, and are planning on updating the game to wire up these hardcoded English strings to use the translated ones soon! If you'd like to help with our localisation efforts and get your name in the soon-to-come credits page, join our official Discord server and give yourself the translator role!
Current translation progress:
Language% Fully Translated
Chinese (Simplified)87.2%
Chinese (Traditional, Taiwan)57.4%
Japanese54.4%
Korean52.2%
German89.8%
Spanish (Latin America)36.7%
French (France)12.3%
Portuguese (Brazil)12.8%
Russian45.3%
Romanian12.4%
Finnish12.6%
Turkish12.8%
Indonesian90.4%
Vietnamese68.6%
Huge thanks to everyone who's already contributed!

More Consistent Input Detection (with more work to come!)
What's Next?
We're continuing to work on making MuseSwipr's input detection more consistent across different machines/hardware/etc. We've started off by updating it so it is no longer FPS-dependent, and next up we will make it consistent across different resolutions, and add a built-in mouse sensitivity slider (so you don't have to adjust it at your computer level). We will also be working towards simplifying the input calibration options by updating which settings are configurable and removing the ones that don't... actually... do anything...

Also, new note type soon and a rating system is still in the works! Join our Discord for updates on when these can be play tested earlier than usual!
