
The gates are open again. The Gate Guard Simulator Closed Playtest is now live and will remain available through the weekend, until the end of Sunday.
If you participated in one of our previous Gate Guard Simulator playtests, your access has already been restored. Just look for Gate Guard Simulator Playtest in your Steam Library.
If you haven’t participated before and submitted the application form, check your email and spam folder. We’ve just sent out Steam keys to selected participants.
📢 Please keep in mind that emails are being sent gradually and may not arrive at the same time. If you don’t see your key yet, give it a couple of hours. If it has been more than a couple of hours since this post was published and you still haven’t received anything, let us know in the comments below.
If you joined one of our previous playtests, here’s what has changed since the last build:
Upgraded to Unreal Engine 5.8
Reworked the general flow of the first days
Updated the rulebook
Updated voice lines
Updated visitors
Updated shop upgrades
Added more townsfolk
Added the Holy Duck 🦆
Added more physics-based interactive objects
Added various performance improvements
Improved controller support
Added support for PlayStation controllers
Polished the main menu
Fixed various bugs
We’d love to hear what you think of the new build. Please share your feedback through our FEEDBACK FORM
You can also join our DISCORD to discuss the playtest with the team and other testers.
Please remember that this is a closed playtest, so don’t stream or publicly share gameplay, screenshots, videos, or other materials from the build.
See you at the gate.
The Gate Guard Simulator team
Looking for more?
Check out the Forklift Interactive publisher page and follow it to see new games and updates as they arrive.