If we could describe our whole Gamescom experience in two words, it would be - worth it.
A lot of people showed up to play Cages. A whole lot.
We had the good fortune of having our booth be constantly packed with both players and onlookers. Better yet, even though our demo was on the long side, almost everyone who sat down to play it finished it!
The feedback we got was universally positive, with particular praise going to the vibe, flow, art and sound of the game. The gameplay was a hit as well, with people noting how interesting the puzzles were, how tactile everything felt and how the difficulty was just right to create that “one more puzzle” feeling.
There were a couple of very pleasant surprises to boot. Even though Cages is a single-player game, many people approached it as a group activity, solving the demo together and having a blast. So, when we launch next year, consider bringing a friend along (Discord screenshare works wonders). It’s very different than playing it on your own.
Overall, Gamescom was an amazing time. We learned a lot and made some awesome friends. We can’t wait to do it all again next year but bigger, better and smarter.
As a bonus, here are but a few of the fantastic cosplayers that stopped by to check out Cages: