
Hey all,
Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.
The end game idle grind was too much, and it made achievements an unbearable grind.
As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.
The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.
We owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.
Please keep any feedback on this update or other issues coming so we can address it.
Impossible I reduced from 100M to 10M Void Shards
Impossible II reduced from 1B to 40M Void Shards
Impossible II now requires Impossible I
Void Shard costs for several Foreman, Collector, Mage, Multi Ore, and Super Auto Miner upgrades have also been significantly reduced
Overall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.
Gold costs throughout the Blood Stone branches have been substantially reduced, particularly for:
Foreman Progress
Pie Auto-Activate
Extra Pie Spawn and Stack
Refresher Cooldown
The total gold required after Blood Stone has been reduced by approximately 96%.
Maximum Foreman Income is slightly higher and now requires 10 ranks instead of 30
Fully upgraded Refresher cooldown is reduced from 90 seconds to 40 seconds
The normal Pie-in-the-Sky spawn chance increases from 28.5% to 46.5%
Maximum Pie Auto-Activate Chance remains 90%
One redundant late-game Pie Auto-Activate skill has been removed and its power consolidated into the remaining upgrade
Existing saves remain compatible with these changes. Purchased skill levels will be adjusted to respect the updated maximum levels.
Cheers
- Sockhouse