2nd hotfix for today!
Fixed an issue where interacting with chests near other chests could cause unexpected item behavior.
Fixed an issue where some enemies would play their hit sound effect twice.
Fixed the Tree Protector boss dropping more helmets than intended (should be one per player).
Adjusted enemy culling logic on higher quality settings so enemies appear more promptly instead of feeling like they're loading in late.
Thanks for the reports, keep them coming.