HuntinBuddies · published · build 24844892

Voice Chat
Increased overall voice chat volume.
Improved microphone gain consistency.
Added/improved 3D proximity voice chat.
[ IF YOU NOW SAY TO BRING BACK RADIO VOICE CHAT I'M GOING TO HIT YOU IN THE HEAD WITH MY KEYBOARD]
**Animal Carrying & Overstretching**
Made animal overstretching significantly slower by quartering the overstretching rate.
Added an overstretching progress bar.
Added a Q — Drop instruction when carrying an animal and overstretching is above 80%
Added a dedicated holding animal UI.
Made carrying animals significantly more forgiving to prevent accidental explosions from overstretching.
Increased the overstretching threshold substantially.
Removed all IK logic from animal Animation Blueprints.
Continued improvements to animal carrying and synchronization.
Major bug on the bone search as per the new dragging system.
Spectating
Now you can spectate people if you have fainted.
Left and Right arrow to juggle on the players.
Fixed the camera position correction on fainted players.
Voice setting was changing to default as open when talkers were connected. Set it back to what player selected.
Fixed spectate UI still showing even after next day auto revival
Audio
Fixed an issue where the CentiEyes laser sound effect could continue playing after the laser had disappeared.
Fixed Mosquito audio continuing indefinitely. The sound now stops after approximately two repetitions.
Increased the base voice chat volume to 10.
Improved 3D proximity voice chat.
Fixed Mic Gain not consistently being applied on every game load.
Human Spider
Fixed an issue where shooting a Human Spider that had already spat at a player could incorrectly ragdoll the affected player again.
Localization
Added translations for tool names.
Added translations for shop item names displayed inside the shop.
Added translation support for the overstretching prompt.
Reduced font size for languages requiring more text space.
Gun Feel
Added VFX on gun shot impact.
Added SFX on gun shot impact, different item hit, different SFX.
Camera recoil and Gun recoil on shot.
Fixed muzzle flash bug on gunshot.
HydraHart
Fixed an issue where adding a HydraHart head as the 4th or 5th head could place it in the incorrect extraction position.
Animals
Fixed Turkey physics/ragdoll behavior.
Fixed an issue where Bird animations would continue playing for clients.
Fixed animal desynchronization issues during carrying. Further testing recommended.
Fixed Boar, Snake, and other animals incorrectly entering full ragdoll during extraction.
Fixed animals becoming stuck on fences.
Fixed an issue where a Leech Anaconda could die and immediately be replaced by another one.
Horror Attacks
Ensured all horror attacks correctly ragdoll players where intended:
Frogman
Pimply Pig
EasterBunny
TestiKen
ButtCroc
BuddyGulper
Enforced the maximum attack counts for all horror entities so they cannot exceed their configured limits.
Reduced Torsal Witch spawn frequency.
Reduced EasterBunny speed considerably.
Spawn Balancing
Reduced Crow frequency further.
Reduced crow sfx volume.
Increased Pig spawns in the Farm.
Cabin Tips
Added additional gameplay tips to the Cabin:
Drop your gun to help locate fallen teammates.
Pay attention to the direction sounds are coming from.
Drop your gun if you hear an animal beginning to overstretch.
Climb trees to avoid entity attacks.
Trees can only be climbed while you are looking directly at them; looking away will cause you to fall.
Economy
Increased the price of Ammo Pack III. It was too cheap before lol.
UI
Improved the reload UI cursor behavior.
Shout prompt fixed as it was never going away.