
HUD modifications, shortcut key adjustments, and added visual indicators for interaction prompts
Added an extra game mode – Survival Game
Chapter 1 scenes completely overhauled
Added new trap – Eerie Painting
Added auto-shortcut function: weapons are automatically added to shortcuts upon pickup
Leyla and Flora's character illustrations fully updated
Removed Leyla's opening scene illustration
Added battle-damage effects to Layla's illustration; damage state can be permanently retained and affects NPC dialogues (with different responses)
Optimized explosion and magic effects
Added new enemy-targeting magic effect – Starlight: reduces enemy defense
Added new throwable item – Starlight Crystal
Added new automatic enemy-targeting traps – Auto Turret, Spirit Tower, Stasis Field Emitter
BM92 final upgrade changed to Red Dot Sight; VP68 final upgrade changed to Burst Fire Mode; APM final upgrade changed to reduced energy consumption
Increased Tommy Gun damage output
Reduced knife repair cost
Enhanced repair effectiveness of Refined Steel
Enhanced effectiveness of Constitution Booster
Exhibition Hall combat music remade
Inventory stacking system implemented
Fixed an issue where opened chests would reset upon reloading a save
Fixed an issue where alchemy could not be performed when using duplicate samples
Fixed an issue where characters could still be controlled while switching back to the inventory after item transmutation
Fixed an issue where discarded items are now properly recorded in the alchemy list
Fixed an issue where discarded guns, knives, and accessories would still persist