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Fireworks Mania›Events›[EXPERIMENTAL] v2026.7.3
Game update

[EXPERIMENTAL] v2026.7.3

Fireworks Mania · published 52 days ago · build 24275918

All eventsPlayers around this dateRead on Steam

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓

### Changed

- Completely new workshop/mod.io UI and SDK update! You will be prompted the first time you start this version to accept the mod.io terms once again, as an account will be created based on your Steam account. This gives many awesome features, like it remembers your subscriptions without you having to signin manually, you can up/down vote mods from within the game, you can follow creators, follow/sub to collections (I plan to do some "Developer Approved" or something collections, so new players can get a good start with mods I know works and are of a high quality). Another very cool feature of this new mod.io SDK is that you are no longer auto subscribed to all mods when you join a host. Now it downloads the mods as "temp" mods, meaning you will keep them for 30 days, so you don't have to redownload again and again, but they don't clutter up your own list of mods when you create a game/host. There are more nice things about the new mod.io SDK here, but haven't gotten to all of it yet. The UI can also still need a bit of work to match the game a little bit more, but this is a good start I think. Oh yeah, and the new UI is also navigatable with gamepad/controller

- Because the mods are now downloaded to another location than the old mod.io SDK, you will have all the old data on your disk taking up space. If you have had mods before, the game will first of all show you an warning about it when you start up for the first time and need to accept the mod.io terms again, but also there is a new "Advanced" tab under settings, where you can click and have the game delete all these old files that you don't need anymore

### Fixed

- Fixed bug where input text fields couldn't be selected with the mouse

- Fixed issue where the map selector kept looking like it was selected, while you were actually selecting another field when using gamepad

- Fixed issue where mouse kept interacting with the UI even though it was hidden when using a gamepad/controller

- Fixed issue where navigating the Inventory with D-pad on gamepad resulted in odd behavior that resulted in selecting the Search field in the bottom when navigating down, even though there were more items to select. This have been fixed both by some new code but at the same time the Search box have been removed, to keep that bottom bar for actions

Because this is actually a pretty big update I'm including some more screenshots - just to give you an idea of what to expect 🤓

YouTube | Twitch | Twitter | Discord

- Happy testing, enjoy! 🤓🕺

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Game update1 Sep 2026[EXPERIMENTAL] v2026.9.1NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version". Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real versi…Game update30 Aug 2026[EXPERIMENTAL] v2026.8.4NOTE: This version is only available on the EXPERIMENTAL game version/beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental". To go back to the normal version, change it to "Default Public Version". Please note that this is work-in-progress stuff. There might be bugs, features might never end up in the real versi…Community29 Aug 2026Developer News - August 2026Hey! It's been another month and time for an update from the developer - aka me 🤓 Last month I warned you that the Developer News might be a bit "boring", because everything I worked on was internal stuff you couldn't really see. Well - this month is the opposite. A LOT has landed since last time 😄 Almost all of it is on the Experimental version right now, so if you want to try it before ever…